I actually threw the last level the first time becasue it didn't feel right to complete it. Damn good game that wasn't a breeze but it wasn't ball breaking. I felt like there should have been a little more humor in the middle game instead of the slow fall into the end, but hey I didn't make the game
The game does way too much. Dodging is impossible with the amount of firing the enemies can do, and the screen is way too small. I can't see where people are shooting from but they can sure see me. I'll get the card, but the game doesn't feel nearly as fun as bubble tanks 1. This is a step in the wrong direction. Challenging doesn't equal better.
Question answers need to be more vauge rather then specific, but over all great idea and well execution. I think the questions about directors and and their ilk are unfair to us who don't memorize that stuff, but I enoyed myself. I got a 68%
I'll try, I didn't see it before, but where is the map shop? I see the sign but don't know where the shop is. Ah well until I find it I'll keep looking
Alright, I'm on the catacombs and can't find a way to navigate level two. Are there two entrances or a secret passages or any way to get past the second floor of the catacombs. Much albiged to anyone who could help.