I cannot edit my last comment, but I would like to add. You didnt mention in your update that you lowered the goal to 50 Miles. Unfortunately, even with every skills maxed out and using max coins, I am still barely breaking 40 miles. Getting the activation % back up would help. It's getting closer to being doable.
@Noontide: The update made thing even worse. You lowered the activation skill % so much, that it's even less reliable to one shot enemies at the start. We thus take much more damage ramping up. While I was able to reach around 50 miles without coins and near 60 with full 50 coins. I am now maxing at 38 without coins. The recovery mechanics is useless since enemies have to drop in 1-2 hits or else we take too much damage, especially in the end. Thanks for looking it up, I'd really like to finish this game!
Unless a change in one part of the game has affected another unexpectedly, I haven't changed the activation percentages at all, they should be exactly the same. What are they at?
Edit: I've looked at the enemy strength - in reducing the goal distance it still made enemies stronger towards the end. I have reduced the max enemy strength by about half which should make the ending match up with the strength you would have been facing at around the fifty mile mark.
I really dont understand. I maxed out my health and armor, maxed out all four strongest weapons and yet, even when I use full coins as soon as I stop one shoting ennemies, I still cant break miles 60. Either game is really not balanced, or I am missing something. Did the dev abandonned this game?
I'm here, I was tracking bug reports and replies on reddit forgot about regular comments, so sorry about that. I've increased max armour purchaseable and if that isn't working out I'll reduce the recovery requirements so more often weapons can be used more than once in a battle.
I like the game. My only gripe is with the immune system. Being immune to everything but one source is too much. Make them resistant 50-75%, but not immune. Hopefully, the dev will listen to his players.
Ok, I am impressed. I never seen a dev so involved and answering so quickly to his players. You should include something like a cash shop so people can donate. Cause you ARE working hard.
Thank you so much. The only thing I care about is you guys having a good time. I was thinking about cash shop but there is a lot missing in the game. Even I removed cash shop's icon an hour ago :)
This morning I was lvl 2400 and advancing on wave 4500+ no problems. I refresh to clear the lag, and now I couldnt even kill one mob. The enemy piled up and finally was able to pierce my 90% damage resist and life steal. Now, it brought me back to wave 700, and I still have trouble killing mobs even though I am lvl 2440 and enemies are piling-on... this will make the lag problem even worse and faster...
Suggestion: add a % next to EXP. Reading the EXP and comparing with TNL can sometime be confusing because the font used. This would be a nice quality of life change.
Have you tought of including equipments? (artifacts). Sword, Armor, Shield, Helm? It doesnt need to provide bonus. Just appearance. Knight armor, Dark Knight, Golden Knight, Crimson, etc...
Game is nice, but it keeps crashing in Chrome. I ran it on Firefox, it doesnt crash anymore, but I cant save. Am I doing something wrong or do you have a fix?
Unless a change in one part of the game has affected another unexpectedly, I haven't changed the activation percentages at all, they should be exactly the same. What are they at? Edit: I've looked at the enemy strength - in reducing the goal distance it still made enemies stronger towards the end. I have reduced the max enemy strength by about half which should make the ending match up with the strength you would have been facing at around the fifty mile mark.