This is so ridiculous.
Rage Level 1: When the strange whirling background bug occured. Switched to Safari. Worked then.
Rage Level 2: When I realized that DAYS don't affect your gameplay at all. And I literally wasted my time to scan-shout through the levels. Instead I could have taken only the bonus damage roster.
Rage Level 3: When I took a look at the medals and realized that the clues are worth shit.
Rage Level 4: After half the map uncovered I've seen that Theme Park is locked. C'mon tell us earlier.
Rage Level 5: True randomness cannot be achieved with computers. In fact classes like math.random are based on a seed (like your system clock). They are poor. And your implementation proofs that. (At least it seems like you are using a poor implementation)
Rage level 6: "You will need a combination of good equipment, good tactics, and a bit of luck" is a complete lie. You need a bit equipment and a lot of luck. Tactics doesn't go well with luck.
Next time make one great pinball layout instead of many identical ones. Physics is really bad and the ball is too fast. There's too much luck involved (in terms of uncontrollably fast) to hit the ball to the right spot.
so what does this haa to do with james bond? Oh look, James Bond is using a gun too.. woahhh. Sucks.. Btw. bad graphics. No own style. This isn't even a game.
Reaction Commands should be passive.. at least when you mastered them. Otherwise I see no advantages in using them. Btw. why did I spent time mastering the commands in the 1st chapter, when I don't get anything out of it? Annoying. Btw. it would be a nice feat. to leat me assign keys. The userinterface needs to be polished. Either keep it key-only or mouse-only. But switching between keys and mouse is just ANNOYING. All around 3 stars. At least the story is so-so okay