We all respect and appreciate Tukkun for making this game, and yet most of us can't help but despise him for consuming so many hours of our lives. He's like some sort of... anti-idol.
Holy shit, what a beautiful game. This is a great blend of art and retro graphics, especially with all the effects you've used. I was listening to my own music, but it all went together very nicely. I'd love to see something more adventurous from you in the future, possibly incorporating more elements of gameplay in with a similar story. 5/5, looking forward to more of your work.
Not to be rude, but this is extremely unoriginal. Brings almost nothing new to the table in terms of play elements, story, music, etc., and a lot of concepts are blatantly ripped off from superior games. There's also a pretty substantial number of bugs that negatively affect gameplay. It's kind of disappointing that this is as many improvements as you think the game needs.
This game strikes me as unfinished; there's the HP glitch that seems to be occurring consistently, the fact that enemies explode in perfect tiles, the apparent lack of available magic and thus any way around hurting yourself when attacking some enemies, and everything mentioned in the top comments. Could still use a lot of polishing... did anyone play-test this?
The developer obviously put a shit-ton of work into this game, and I think the result is, despite its numerous flaws that the players clearly felt no qualms about rudely and persistently pointing out, pretty amazing. It's a nostalgia trip, a solid blend of RPG- and adventure-style games, and really just something that I can't bring myself to dis for its imperfections. Thank you, matakukos, for putting so much time and effort in and bringing us another great retro game.
A smaller hitbox might be nice, especially since it gets so bullet-hellish even in the early levels. Also, seeing as it's a pretty in-depth game with a lot of features, you might consider adding some more (optional?) tutorials for skills, menus, etc. Looks like it's gonna be a winner, though.
What a bunch of negative Nancies. Sure, the controls are a little sticky and it takes some getting used to, but at least it's not just another platformer. That'd be one thing if you had finite lives, but that's not the case either. Also, it looks like he's fixed some of the major issues mentioned in the comments, so props for that. I feel like the main issue at this point is that the difficulty is scaled too sharply, so people are inclined to give up a lot earlier than they should have to. 4/5
Sure, it's easy to be critical of games like this, but I think this game is well-enough made that you're missing the point if you choose to overhaul it for flaws.
Phil, seriously? For what it is, it's good. You don't really need Form and Analysis to help you figure out where the audible melody notes are in the song.
From first to last: Wavespark -> Tiny Wings -> Dillo Hills -> Dragon Fly -> A whole bunch of others. We published DH on Android, but haven't pushed it to iPhone since DH1 was so similar to TW and we don't really want to encroach on his turf. DH2 will be available for both platforms, it's different enough that we're comfortable stepping in. :)
On my third or so run, after the first few platforms, I got to a stretch of about 2300 feet with no bushes or ice. Seems like something must have glitched, but I'm not complaining.
Awesome game, I finally murdered everything and got all the achievements. My main complaint is that it could use a conclusive ending. It also might be nice to have an upgrade (or automatic upgrade with speed/sonar boosts) that makes it so you can see farther and not run into things at fast speeds. Nevertheless, nice ideas, very well-made, and I enjoyed playing.
Excellent game, I just happened to start playing while listening to the perfect music, and I've only got one more final tomorrow and I don't want to study for it. It's all clicking for me right now. 5/5
Thanks for the feedback. Good idea about the optinal tutorial, I might add a "?" button on unclear screen.