The achievement popups cover way too much of the screen :\ When you're trying to avoid so many enemies and projectiles, having something that covers at least 1/3 of the way down the play area is a huge disadvantage, for something that really should be a reward!
I am IN LOVE with the background music... It's so "wrong" from a musical standpoint but it works so well and sounds so epic yet hilarious at the same time. It's so, so perfect for a game like this. Love it.
Thank you very much! :D We're SO glad you liked the music... of course, we hope you liked the game as well! XD Thank you very much for playing and keep having fun!
Anybody else keep hearing "The Simpsons" theme? - When you select/pass over a number: "The" - When the sum matches: "Simp" - When you release the mouse button: "sooooons!"
I think a good addition if you plan on doing a third game would be a "Family Roles" in the character creation, in addition to the fighting class... A "Mother" type character might have a slightly weaker than average attack stat, which gets boosted after family member dies. A "Father" type might have a nice, healthy defense boost. I dunno, just an idea :P
I feel like this would work far better if the walls weren't patterned... I can grasp the concept of the two type of wall, and the backdrop, but when they're all moving it's hard to keep track of what's what. Also, please do make the "exit" more obvious. I can never see it unless I'm standing completely still right in front of it.
Thank you very much! :D We're SO glad you liked the music... of course, we hope you liked the game as well! XD Thank you very much for playing and keep having fun!