I'ma make a Mario Maker level based on one of these levels and see if anyone notices when they play it. I would make one based on something from the amazingness that is EBF3 or EBF4, but those are RPGs, not 2D platformers, so...
If you aim the arrow tower just right, you can hit Lord Baal and kill him after a while. All you have to do when you get the correct angle is wait for about 45 minutes, and he dies, possibly less if you've upgraded the tower.
I enjoy when Popo gets to be the perfect distance from the enemy castle, allowing all of the spikes from his cannonball thingy to hit it. Also, why is it that you can't adjust volume and such during a battle? That's always bugged me a little.
I've reached the temple of GodCat on Epic difficulty, which is farther than I anticipated being able to go with my skill level. Maybe I can actually beat the entire game on Epic difficulty. I'll give it my best shot, at least.
So far, I've been able to get a hit on both of the GodCats (creator and destroyer) in their supposedly unhittable appearances. Well, so much for being impossible to damage. :P
I'd like to see a battle creator in EBF5. You could choose an enemy, choose what sorts of attacks it has, name it, describe it, set its stats, things like that, basically customizing your own battle, with as many waves as you want. That way, even after people have accomplished everything, they can make new challenges for themselves, and possibly post them as custom levels or whatever so other people can try those challenges too. I think that would be a great addition to the next game in this series.
I have an update idea! It's called "The Cloudstone Update". It's the update where you update the other game. Yeah, that thing. You know, the one that you haven't really done much with because you want people to click on stuff?
Eleven.
I like this game's 'nerds playing dungeons and dragons in their parents house at 1:00 in the morning' sort of style. I imagine it would bring back a lot of good memories for people that played those sorts of games. I haven't, but I still like the approach this game takes as far as its overall presentation.
If I ever finish the game, there will be.