Also, in several of the levels (especially the acid levels), even making a perfect shot combination won't necessarily work, since the castle will not fall the same way every time. In these cases it's just annoying repetition since you've already pulled off the specific precision shot(s) the level designer wanted you to, and the game engine still asks you to do it again just so it can get the castle falling logic right this time. Argh!
Darn. I completed this one in no time - gold on every level, earned the Golden God achievement. It's far too easy IMO -- the first Crush The Castle had a lot more problem solving in it - actually figuring out a way to hit each castle took both effort and creativity. This one is totally different, most levels are just 'get the ball into the hoop' shots. It's immediately obvious how to solve the levels, and you are always given the perfect weapon for the job. It seems the levels are just basically too 'clever' - so I, the player, don't have to be. It's become a single-path game, all timing and no problem solving. Some may prefer it this way, but for me it became tedious because it was too easy. But thanks again for the first one :)