"Oh finally, after an hour and a half of wait I can use my soldier again and maybe this game's pace will pick up again! Oh, this missions tanks TWO hours... Well, that sucks." Seriously, the time taken to do anything is outrageous.
Humpty Dumpty fell over the wall. Humpty Dumpty had a great fall. Humpty Dumpty got destroyed by bees, fell on spikes, exploded, and otherwise rolled off of the face of earth.
The concept is simple and has been done before, but still somewhat interesting. The physics are very badly done. It feels as though some balls would rather make their way to the middle by phasing through others, where some would just shake forever. The gameplay loses its charm after one minute and there is no challenge at all.
This game doesn't work. You can't hit the AI if they're attacking, there's a huge difficulty increase by Master Cheng, who can spam his special attack and kill you in about four hits with it which will only take 45 minutes.
It's just a mediocre fighter, but broken.
I do not understand why it should do it.