Be surprised at how high you get just by holding down in timed mode.
Also, you know you suck at stacking games when you get a higher score using that strategy than by actually stacking. ;(
Alright, for all it wasn't poorly designed, the inability for a player to pass a stage because of past decisions makes no sense. The way you permanently lose score simply because you CANNOT pass a stage because there is no way to upgrade chars etc., etc. even after dying or keeping those upgrades makes this game just unpleasant and disturbingly annoying.
I've been through some tough puzzle games but this doesn't even bear any merit anymore since there is no way to improve your character(s).
Please put more thought into your games in the future. Also, buying permanent upgrades does NOT make the game winnable. As I mentioned, past choices prevent you from winning at all. This isn't even a challenging game mentally etc., etc. It's just annoying. There is no thought at all required for this and therefore you cannot argue that this game is difficult only for players who think on a different level. This was unnecessarily difficult.
Genius construction.
Simple, easy to understand, and very fluid. It tests reaction time, vocabulary, and is so simple that it's enjoyable to a fault.
5/5
The prettiest song I've ever heard in a game. I had to learn how to play it and everytime someone's bored, I introduce them to this. On par with or possibly higher than http://www.amitaytweeto.com/thequietplace/.