It's great, until you realize it's incredibly hard. The time freezing thing isn't even really useful, considering there are enemies EVERYWHERE in the later levels. It's simple neuroscience. A challenge is meant to keep you on edge, excite you, and then eventually be conquered to give the player a sense of accomplishment. Any casual gamer gets tired of challenge, and if one DOES manage to make it to the reward, it's outweighed by the difficulty. I personally did not walk away from this with any feeling of achievement. It's promising, I'll admit that, but the annoyance crushed the fun for me. The idea is great, but there should be modes. Easy mode, normal mode, hard mode...there's a reason a lot of games have those, and it would definitely help your game. I wish you luck on your programming endeavors, and I do hope you listen to my suggestion. I think at least a few other players would agree with me.