Uh...am I missing something? Discovered you can click on the life/attack/deffence spot, and there's a little tooltip that says 'increase', but then when I click it it just applies utterly random numbers to all three slots. What exactly is that point of this? It seems to up my level as well, what's that all about? I'm utterly confused at the mechanics of this game.
Is it just me or does the spike factory almost never throw spikes in a useful area? Like...most the time mine throws them off the track where no balloon will ever be. Waste of money in my experience, I've never had them be as useful as a tack shooter.
Loved the game, as I love all Bonte Games, for their clever charm. But...one of the puzzles, the structure of the completed sentence is awkward. "Are you in misery?" I have never seen 'misery' used this way...one can feel misery, or be miserable...but to be 'in misery'? That's like saying 'I'm in depression' or 'she's in elation'. These aren't typically words we would say we're 'in'. You'd change the tense of the emotion, or say you feel it. Because of how awkward the solution to the puzzle sounded, my brain didn't even consider it as a possibility. The rest I was able to figure out just from how the narrative was set up, I didn't need the puzzles or the the letters, but 'misery' just...doesn't fit in that sentence in that way.
Too many places are pixel hunters. The clickboxes are too easy to miss in many cases, leading you to believe you have the wrong idea when really you just had to stand him a little closer or click in a slightly different place.
There's a glitch in the high scores one...sometimes you'll get a blue moving spike that's half in and half out, and kills you no matter what. Its very frustrating to get the farthest you've ever been, and be in the groove, and then see one of these coming.
The graphics are good and the music is nice for a soothing 'care for the thing' style game, but achae is right in that there is...nothing realy of substance to the game. If you got to raise the seahorse from youth to adult, and had seperate tanks you could raise others in, then breed them to come up with new seahorses, that would add something to make it more lasting for its target audiance...and if there were special seahorses or someother collectible, some older people could even enjoy it as a 'killing time while I talk to folks' style game.
Am I the only one who felt realy bad for finding the endings where you leave it alone? I'd like to see more story exploaring the LDAC's personality...where we get to talk to it for awhile, but Im weird that way.
Kong realy dropped the ball on giving this a badge. Its got such a low rating, the instructions are poorly worded, its a rip off of every other bubble game ever, only with the added annoyance of the gravity mechanic causing balls to roll about instead of staying where they land. It calculates that you didnt make a hit on one turn, but doesnt add the balls till the next shot, throwing that shot out of ballance and causing another 'no hit'. Its compleatly random as to how many no hits you get before you get more balls, and of course theres the utterly annoying random bounce indicator. What was this person thinking programming so many random things into their game?
I found that the last level, with the 'rainbow trail', is acctually alot easier that it looks because if you turn the first corner, then get to the far right of the first bit, you can jump straight up and skip a whole section of the path. Still very annoying trying to get the timing on the smashers right.
All in all, not a bad platformer, save for a bit of a ridiculous upswing in the difficulty curve on the Boss castle. Nothing realy new to see, and the graphics are dull. Even just a walk animation would make it seem much more polished. The walljump ends up being one of my worst obsticals...was it put in as one or was it supposed to be helpful? The acceleration mechanic, while interesting, just ends up getting in the way when jumping causes you to slow right back down, and in the end it feels sticky and unituitive. Not a bad start, and definatly worth a play through if you like platformers. Being able to bounce off the bulletts was kind of fun, even though it did damage.
Is it just me, or is it sometimes REALY difficult to tell if you should be bringing the land up or flattening it down? I had a hard time getting large settlements in certain levels because I would click to flaten what looked to be a high area, and it would sink way farther than I wanted.
I know Im probably going to get voted down for this, but I find the number of levels where theres not a single line that can be logicaly ruled down to one configuration to be frustraiting. Its still a good game, but Im usually pretty good at this kind of stuff and I cant figure out some of these puzzles because theres literaly no starting point. I get half way though, find a bunch of lines that simply will NOT fall into place, and give up. It makes what should have been a great game an annoying "unfinished".
If you're replaying this to try and get all the forks or something, do NOT acctivate the running wheel before finishing step two of the computer override. It glitches and doesnt recognize the wheel has been activated, and you cant finish the game.
Found a small problem. If you lead every one into a small area with walls on three sides, you can quite effectively get trapped and be unable to escape at all. Try to avoid such corners when you have more than four people following you.
Is it just me or do both me and my horse look a little...evil? Our eyes are red slits, my hair is like spikey straw sticking out the back of my obscuring helm, and my horse has the most pointy ears ever.
@ chaoticBrian: I know where you're getting that from and I still say its redundant. Anything not pertaining to pachyderms is irrelephant sounds better