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Mighty Knight

Play Mighty Knight

Jan. 09, 2015

Rating: 1

I don't think I've seen English this bad since the last time I watched "The Backstroke of the West"...

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Dec. 29, 2014

Rating: 0

I enjoyed it... here are some of my thoughts: 1. More interactivity would be appreciated - there were several cutscenes that could have been turned into missions. 2. The variety of weapons was initially fun, but the cost of upgrading them caused a lot to fall out of use, and made missions where they'd be invaluable frustrating because the weapons were underleveled. Even at level 61, the Machgun was worthless compared to weapons half it s 3. The weapon upgrade system was RNG-dependent to a frustrating degree. It really sucked not being able to get level-appropriate saws and chargers. 4. The story was pretty fun. It kept me going... and I'm really glad it didn't turn into a dating sim.

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

Dec. 27, 2014

Rating: 1

I really wish the game didn't have the briefing fail to give information because the 'player character' thing is an ass.

Orbital Onslaught

Play Orbital Onslaught

Apr. 15, 2014

Rating: 5

Several complaints: 1. The "Lives" make it impossible to abort and re-evaluate strategy if you go in with a losing 'deck', leaving the player helpless. 2. The cost of keeping units on-par with where they need to be is excessive, preventing the inter-battle shuffling needed to win. 3. No way to have units try to move beyond the three designated waypoints. Essentially, the game needs you to have a specific loadout to beat an enemy, doesn't give you the resources to choose the loadout, and punishes the trial-and-error by effectively ending the game after three mistakes.

Hands of War Tower Defense

Play Hands of War Tower Defense

Feb. 21, 2014

Rating: 0

@JaJadiddle - you still do full damage to your primary target. Nearby targets also take damage, though!

Cosmic Clicks

Play Cosmic Clicks

Feb. 15, 2014

Rating: 3

The balance is really whacked on this... H-drives are not only the most effective, but also cheapest objects for sale by an order of magnitude. Computers are expensive by several orders of magnitude more than they should be. At least Cookie Clicker never had a more powerful upgrade cost less than the same tier of a weaker one - why does it cost tens of billion to get to 100 Engines, but only hundreds of millions to get 100 hyperdrives?

Developer response from Dark_Timmy

Yep, that is one of those adjustments that happened when I tuned the game to be shorter. A few costs go whacked out and it's on me. The overall game length is what I wanted but there are those strange costs. DANG IT! That said, thanks for the comment I hear yah! Best, -Tim

William and Sly 2

Play William and Sly 2

Dec. 19, 2013

Rating: 1

I absolutely love this game's aesthetic, detail, and the animation's amazing! I play it regularly :D... unfortunately, though, the mandatory infinite jump detracts from the fun of exploring and trying to get to difficult places.

Feudalism III

Play Feudalism III

Nov. 08, 2013

Rating: 0

I'm having the same problem as TheProHades.

Transmorpher

Play Transmorpher

Dec. 02, 2012

Rating: 1

Where's the "Quality" button hidden?

Decision 2

Play Decision 2

Nov. 22, 2012

Rating: 2

Plot: No, you're not "The last survivor on earth." Apperently, the rest of the world is "just fine", and you've decided to single-handedly reclaim a zombie-infested city (either for the real estate, or giggles) Tips: The pistol is useless. You want to spend your early-game cash between the Shotgun (For melee enemies) and Rifle (for the guys with guns). However, the rifle gets marginalized swiftly when you start fighting hordes of enemies, and you want to use the Missile Launcher. However, you want to make sure you level up the Assault Rifle when you can, because it's absolutely terrible until you're maxed level with it and have the Minigun, when it becomes the staple.

Glean

Play Glean

Jul. 16, 2012

Rating: 15

I agree with Quizer's comment on the need for an upgrade to increase jump and thrust height (Either increasing the height of your jumps, or allowing additional mid-air thrusts). Also... what's with the "Reduces Vibration" upgrade? According to the tooltip, all it does is make Strange Gloop marginally easier to acquire, while making lava painfully slow to deplete to harvest/clear and making it almost impossible to acquire Abnormal Matter without dynamite

Necronator 2

Play Necronator 2

Mar. 04, 2012

Rating: 2712

The unit control is WAY too frustrating... after the first area, it becomes a nightmare to control units. Two tweaks would make control MUCH more intuitive: 1. Make the "Move"/"Attack move" button that pops up when you click empty space a toggle somewhere else than a confusing contextual pop-up. 2. Allow waypoints to chain, and make a toggle to change between Move to Waypoint and AttackMove to Waypoint.

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