WOW! It's like I was just transported back in time to my days with a GameBoy...and then I suffered a blow to the head that caused me to forget how to English...and then gaping head wound LSD pushed in there...Yes, it was just. like. that. CLASSIC!
125ish Multiplier, with not a single Red hit: 3939....F this game as this badge is approximately 98% luck. Call me a crazy, old-fashioned geezer, but I prefer games where _I_ affect the outcome of said game. 1/5 only because I can't go lower.
It would appear that SOMEONE deserves a ton credit for creating a cool and clever game but I've learned that that person most certainly is NOT tobeglad. In fact, the true creators of this game don't even get a MENTION in the credits? Seems a terribly, terribly shitty thing to do, tobeglad, and just plain BAFFLING on your part, Kong...
Cute and clever Proof of Concept. I look forward to the next installment having many, many more puzzles with a lot more complexity and flexibility. Job well done!
I randomly begin levels (1 out 4 or so?) unable to move or shoot and this makes the game impossible to enjoy. Because others are complaining of the same glitch and it doesn't happen all the time, I don't believe it has anything to do with my using Chromium in Mint 17...
One (the BotD) and done for me!
Very clever and beautifully drawn! There is obviously a great deal of source material to draw from for a much longer sequel and I greatly hope that you choose to move forward with it! It also wouldn't hurt to find a proofreader...
Awwww...What the Hades? ~I'll even volunteer!
Some really cool ideas that are unfortunately all held together by crap for mortar. The ship handles as well as a trash can being rolled down a hill and the collision detection of the bullets is nothing short of laughable. I hope that in the sequels FAR more time was spent to just get the core components of a shooter right as that would go MILES for this game...
Great concept for a game but with horrid execution and bewildering decisions at nearly every turn: the drag n drop is kludgy, the game uses more resources than 10 of its kind should, and the level difficulty curve can only be described as "baffling". I shudder to think of what the code looks like for this disappointment, so a sequel starting from scratch that scraps absolutely everything except for the core idea would be most welcome because, in spite of the all these troubles, the puzzle is solid and fun. Better luck next time!
The game refuses to accept any keyboard inputs. I'm using Mint 15, Firefox 26.0, Flash 11.2.202.341 and received no error messages that my flash was not current enough. A real shame because the game looks kinda neat...
If you like these Papa's games, I'm not going to knock you, I'm just going to say that your time would be far better spent with an ACTUAL JOB. The same menial labor but THEY pay YOU! You'll have help in the burger joint, the customer AI is crazy random but usually not challenging, and you'll receive a REAL CHECK! Who am I kidding? -you stopped reading and already downvoted this comment. Have fun anxiously waiting for the sequel, Papa's Guangdong iPad Factory....
To each their own and all that, but...
Devote your time and energy into learning guitar instead, you cretins! Not only is learning an instrument far more creative and impressive, it's more fun than this chore and some semblance of the skills learned can last a lifetime!