Ugh, do we REALLY need another one of these games? I mean you have fancy graphics, sure, but there's absolutely nothing in this game that hasn't already been done a thousand times over. 3/5.
Level 25 is terrible. Games like this should not be about endurance, but about thinking. It's obvious what you need to do in level 25, and there's no thinking to it, it's just endurance, and a pain in the ass. Just that level brings this game from a 4/5 to a 3/5.
Very easy game. Not that making it harder would help it. It's boring, the levels actually get easier, etc. Not very well thought out. The nodes only register if the laser is directly through them - you should make the nodes smaller so you can see where they register. The sounds are kinda annoying. Overall 2/5.
Pretty good adventure game. To those who complain about there not being enough combat, it's an adventure game, not an action game. A couple notes to the author: The collection sprite things felt really awkward, and I hope you don't include them in parts 2 and 3. Also, you used the wrong word at the end of Anabel's profile - you meant to write "lose", not "loose". 4/5.
Good atmosphere, and I like adventure-puzzle games, but this one's a bit too hard, mostly because it's so surreal. I don't see how you could possibly "think" your way through this game, even without the walkthrough you'd need to just guess on most of the parts.
To those complaining about there being multiple solutions: That's what makes it hard/fun. Also, because I can't say it enough, playing five levels in a row with the same settings sucks. Remove every other level. Really.
Also, a size limit of 25? Come on, that's really not that impossible. I want 40!
As someone who's played all 50 levels of Loops of Zen, and is on level 107 of this game, I have to say they are quite different. In Loops of Zen, you complete the perimeter of the board, then use all the four-way blocks as starting places to finish the puzzle. In this game (with wrap/dummies/links), you have to spot a color group that looks like it might be one circuit, try to connect it up, and attempt to use that as a starting place. The gameplay is similar ay first, but is very different after an hour or so. Try it.
Can you make the levels ramp up faster? I mean come on, I'm doing levels that have the exact same configuration, or maybe add a single source.
Also, this isn't loops of zen at all. The goal is completely different. Are you guys so narrow-minded that you think any game with rotating pieces on a fixed, square grid is Loops of Zen?
To those people who said that all the colors make black: If you mix LIGHT, it comes out to white. Black is caused by mixing the lack of light, since something like paint works by absorbing all light EXCEPT what you see.
For those who haven't gotten past level 30 yet, the size gets really small for level 31 and builds up again using a different generator (more end loops with the new one).
Alright game. The virus makes it too easy if there's no immune cells. And then it's hard, quite a step up. I would've made virus-resistance cells first (like 75% chance to get not infected), then immune. 3/5.