I know this would be a lot more work, but it would be awesome if you could put a sort of... priority on the angel, say you want to increase Intelligence, you select that as primary and then she'll ignore any upgrades that are in general superior but at the detriment of intelligence.
Tabbed back to the game to find every in-game window had been opened, used to enjoy this game but now it's nerf'd to hell and tiresome, I'm done, I'm out.
I keep getting "This video is no longer available" on the adverts, so I'm no longer getting any rewards, so yeah... sucks that you have to tie the bonuses so heavily into such a terrible system.
C'mon guys, if you want people to pay for your game on a free site, you need to at least round out the game element, this weak-sauce timer business is killing the game for us, get three timers and wait forever, that's not a game, that's just marketing.
I can't seem to get past Level 4, it's asking me for Captain: 1 Shield of Luck, unlocked 7 items so far but no shield and the next unlock is gonna cost me 3 million, I sure as hell won't be able to afford that tonight.
I make it to my destination, with engines fast enough that I really don't need to worry about the last 6/7 planets, and then... you won't let me complete the game, that's just a cheap way of making me do everything, I didn't really need to play for those extra couple of hours did I? I mean it's not like I was collecting anything on each of the planets I stopped off at.
This game was a lot more fun than I thought it was going to be, when I first saw z friend play it I had no idea what was going on but it's pretty straight forward when you get down to it, awesome.
I have tried every variation of "It's My Sister" I can imagine, it does not work ergo it is not my fault, but your game at error, especially since I am not the only one suffering this problem.
As others have said, if you want a text entry game you must code it so that the game accepts variations of the same answer or else players may never get a correct answer, more so if they are not a native English speaker.
Not really much to it, try including things such as a point system and a timer to trigger more soda cans, otherwise after a minute we've seen everything your game has to offer.
Something about this game just seems so off, I'm using more multipliers and getting further than before but I'm scoring less, it's a decent game otherwise, but it gets old quick.
Aukeroorda:
How are people meant to find out if they like your game if they don't play it?
You've made a game with limited appeal, I thought I would at least try and get past the first level but it's really not worth it.
This is terrible, say what you want but you're not making a hard game, you're making a -bad- game.
A hard game will get the player invested in the game while educating them through a learning curve until it gets hard.
As previously said, you need to introduce a learning curve, start off simple and get progressively harder till it's frustratingly impossible.
Just making it hard from the start will discourage players as we have no incentive to play, we're not invested in the game at all.