Well I got to the fight screen for the first time, clicked on my character to put them in formation. "There's nobody there." Went back to the roster screen, and not only did the tutorial in that part reset but the first guy I hired disappeared. Got a new 'first' guy, went to fight and as soon as the battle started I instantly failed. The enemies hadn't even spawned and I lost. Went back to the roster, aaaaaaaaaaaaaaand he's gone. Did it again, got to the battle, won the battle, checked the roster aaaaaaaaaaaaaand he's gone.
Terrible first impression.
The Necromancer is king of resource management, there's a spell to drain life from your enemies and a spell to sacrifice life for mana. I managed to get my hand on Enchanter spells for some crowd control, and a bunch of skeletons on top of that for cannon fodder.
Managed to beat my first run with that setup.
"the interesting part begins after level 3 ;) you haven't even unlock the event !" Or we can just pay money, right? No thanks. This game isn't designed to be a game, it's designed to be a money sink.
Trying to find a workaround for this, however, it may not be possible because it's the browser throttling the tab. Best solution is to give it its own window
If you breed one clover of the next color and one clover of the next color except for one half of a leaf, you can mutate any variant of the current color and easily fill up the museum without having to figure out which spaces you need to aim for
Did a hard reset to test how the changes affect new player progression. Feels good! The quests add a huge boost to the speed you can initially progress. The first quest slashed the time it took to do the second quest, and after the second quest I breezed through the farm maps all the way to Abandoned Village before I started to feel underpowered again.
After some basic observation, it appears as though stacking skills does not increase their effectiveness exponentially to a total effectiveness of 103% chance of happening at 10 stacks, but rather the returns diminish to a total effectiveness of 89.26% chance of happening at 10 stacks, or 318.13% against 97.17% chances for the multiple shots skill.
Just getting this out there, there was some confusion among the comments about how this functioned.
Not to brag or anything at AlexHallon, but I got the Hard badge about a year after I started. Not that I have anything to show for the remaining time inbetween :P
First playthrough: What's going on? Why is everybody stealing my friends? Leave me alone!
End first playthrough: Huh. That's pretty cool.
Second playthrough: THIS IS GODDAMN BEAUTIFUL!
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