1/5 because you can't sell units. It would be 3/5 by itself, but combined with lack of speed up button it's just unacceptable. You can lose on wave 50 because you placed units wrong on wave 1, resulting in over hour of wasted time.
1 diamond = 1 kred = 10 cents. VIP 9 (highest level) requires 100000 diamonds. With discount that's almost $8000. Yes, eight thousand dollars. No, I'm not kidding. You can pay up to $8k for a chinese copy of Kingdom Rush. And they even add energy and cooldown timers for free! What a deal!
Could use explaining that, unlike in most games, pills aren't one-time use. It's definitely not obvious considering how powerfull they are. Also, undo button. Still 5/5 though.
"We didn’t want to implement something like : “Oh you died? Maybe you would like to buy more crystals to get better trololololLOLOLOLGIVEUSMONEY”." 5/5 just for that alone.
Why everything needs heroes with stats those days? I miss times when tower defence games were about, you know, towers. 1/5 for whole "our mobile version is soooooo much better" shoved down my throat.
4. It's fun game, but there is no replay value, so might as well show all endings earned. Intentionally failing missions just to get slightly different ones isn't particularly exciting either. 5. All in all pretty fun game with some intersting concepts. I don't know why, but I just love flipping cards to find out missions/fights/other stuff, board game style. Wish there were more games based around this concept. Combat gets waaaay too easy later (new game+ with harder difficulty maybe?), but there was time early (first orange area I think; the one where bugs with all LO except poison first appeared) where things were quite difficult and required thinking. I liked that. IMO game deserves 4/5, so rated 5/5 to increase current low rating. ;)
4. At first the consequences for failing some missions were going to be more complicated but I thought you should be able to have a go at the boss, get all collectables and reach the end every time so that it wasn't frustrating. If someone likes a game enough they'll play it again even if it's exactly the same. I know I do. 5. Thanks for the constructive criticism. Combat is easy later if you've diligently levelled up, bought perks and collected characters! By this point the player may be bored with strategic spraying and just want to OHKO stuff, finish it and go to sleep. My precursor to this game is on the way: Threewise, mentioned in the intro. It has the same search mechanics but a different battle system and other bits. I'm waiting for the mythical Stencyl 3 launch competition which is why I haven't released it yet. Thanks for your rating too :)
1. Found everything but somehow first question mark in shop stayed there (2nd turned into "buy car" option). If this unlock is tied to defences found, then I found last defence and metropol during same day. 2. AP (re)generation could use some explanation in tutorial - bonus from first team (always start with full AP) combined with fact that using abilities sets AP at certain value instead of more traditional "costs some AP" approach made this particular mechanic little bit confusing at start. 3. Last gunner's roster says she hits all + KBK, but she only shoots one. Also heals gas bugs, which is strange since nothing even suggests that her dmg isn't considered regular ranged. This also makes her completely useless considering how late we can find her. 3. Bigger tanks + spray all takes same amount as hitting one = easy and boring mid and late game. Also it seems like most status inducing bugs are present only early game.
1. First question mark is a secret unlock which is not linked to defence squares or Metropols. It's hidden in plain sight. 2. OK 3. Oops, yes, that's supposed to say "target single"! She does do regular ranged damage. It's not her in particular that would heal gas bugs, it's a consequence of their DEF being much higher than your ATK, so the way the ranged damage is worked out it ends up negative and heals them. I should change it to read 'HP' really - it's because you used to be able to do a little bit of ranged damage but then I upped their DEF a lot. She's not useless, she has the best weapon in the game if you buy the secret unlock to upgrade her. 3. One should be enough but I left both in because removing one would have made the shop screen untidy. There are status inducing bugs in every area but if you equip certain characters/riot vehicle you'll be immune to their attacks and you won't notice them.
So ability to see exact number of HP and choosing which type of potion you want to use, two things players have been asking for since day 1 make you quit? Good riddance.
4. At first the consequences for failing some missions were going to be more complicated but I thought you should be able to have a go at the boss, get all collectables and reach the end every time so that it wasn't frustrating. If someone likes a game enough they'll play it again even if it's exactly the same. I know I do. 5. Thanks for the constructive criticism. Combat is easy later if you've diligently levelled up, bought perks and collected characters! By this point the player may be bored with strategic spraying and just want to OHKO stuff, finish it and go to sleep. My precursor to this game is on the way: Threewise, mentioned in the intro. It has the same search mechanics but a different battle system and other bits. I'm waiting for the mythical Stencyl 3 launch competition which is why I haven't released it yet. Thanks for your rating too :)