Rather than relying on people to use autoclickers for the fights (which take tens of thousands of clicks to go anywhere) and letting them go negative food, just charge 10 mil (or however much) food to attempt the fight, and put an x1, x10, x100, x1000, max, etc incremental selection for how many times the player wants to run the fight.
The ability to sell / return buildings or workers would be nice, maybe at a loss, but would help with accidental purchased or things that you later regret or want to change, without having to hard reset, or just try different builds.
The market doesn't seem to have any actual cost, and can be purchased probably earlier than intended, as long as food is positive, allowing the player to skip the first tier of production entirely until they've built up enough silver to recuperate it with farmers.
I'm not sure if it's intended, but rest and chant can be spam clicked in the player tab, recovering all stamina/mana etc. very quickly, and making recovery items/potions redundant, as well as allowing most skills to be maxed quickly by spamming focus. On the other hand it's a good thing in that it allows a more active style of play, but may also be advancing faster than intended.
Daily reset cost seems to be based on farmer level rather than anything else, meaning you can effectively get stuck if you pass too many days without upgrading (to farm gems or something). Since level doesn't apparently add anything other than costumes, and isn't tied to progress, it shouldn't be the basis of the reset cost.
Some of the later legacy shop items don't seem to work, like anything at/after 1e4, don't give you the bonus and the items remain in the shop. Shop items starting at 1e4 don't consume points when bought either.
Neat but could use a bigger/more useful variety of prestige abilities..right now it mostly just gives you a money multiplier for however much prestige you have and the abilities by comparison don't do much.
It's neat, I had a couple issues with mage:
Drain hp/mana on strike, as well as the mana leech spell, don't seem to work on spells. I'm not getting anything back when using either.
Fire Wave and Ice Ring don't scale up very well. Fire Wave goes up by 1 dmg and gains 6 mana cost, Ice Ring doesn't go up at all for a few levels then goes up by 6%. Lightning goes up like ice wave, but at least gains more bolts. Ice ring is also hard to hit with. It seems fire wave even has the same or bigger aoe radius to the side and behind as ice ring.
Thanks
Saving works fine for me on Firefox and Chrome. If your browser does not block third party cookies or you haven't cleared the browser, it should save just fine. In addition you can use the import/export.
Reaching 1000 buildings does not give any upgrade, nor does it let you build past 1000, it just consumes the money and nothing happens, but the price still goes up. Tried on density and velocity. Probably not going further
Also, not sure if intentional or not, but the bonus from karma is additive and not multiplicative with the rest of the bonuses, meaning it has a large effect in the beginning but virtually no effect after that.
The rate number of karma points does increase exponentially as total cash increases exponentially; however it is slower (roughly 1/3 the pace). This is for balancing issues as if it was the same rate karma points would make the production increase only due to karma point progression.
It seems like the karma mechanic doesn't become available until you have already completed all the content to begin with. Challenges also grant karma, I'm not sure if this is intended or not, but it is much faster to level up with than without them, especially with bloody mess. The black hole does not show how much karma you will get, but it is possible to get hundreds of thousands (as well as complete all existing content) within a couple of hours from start this way.
Also not sure if intended, but Tezcatlipoca is disproportionately more powerful than the other gods, as after a they have a few levels, they provide infinite ticks (they give you more than the time it takes to reach the next interval), allowing you to stay permanently at 10x+ speed (any speed will work).
This would defeat my whole game title though.....its a mine feild of minusus ;P