My opinion: I would love to have 1 of each subclasses early in the game but more of those subclasses later on. I feel like there are too many classes for a low price (early game). I would also love to see the class talent tree as a whole so I can know what buffs I get before I skill them.
Great idle concept, a lot to do. I play a lot of PoE and a lot of idle games and this is so far one of the most thought through mechanic heavy idle game.
Played a lot of Idle games and this game feels pretty good, most features don't feel like it's useless to upgrade them due to the linearity.
I just hope there will be another way later on to acquire moon lenses besides buying. Since the temporary stuff is expensive but one action almost costs 2 days of moon lenses mails.
Greetings.
I really like the art style of this game. Only problem I have is, it's mostly unclear what unlocks something and what the MAX value does for Guests for example. I don't really feel the MAX value doing anything for most part of the game. But keep going!
To the purchase amount, often the price reflects the buyable amount. So if you can afford 2 the price updates to the same amount these 2 cost. I think this way is much beter than the bulk option. (Disabled buy if you can't afford)
One of the biggest problem with the current prestige system is that it favours low level prestiges over longer gameplay sessions. I know skill points are probably just a placeholder for now since it will make level obsolete after maxing them out.
So if you pretsige you will unlock the whole skill tree? I can skill into the last row with only 20 prestige points, which kinda feels broken.
Some aspects seem out of balance but the updates fly in fast, I will look where this game is heading towards.
Fix is coming. Thanks for feedback :)