@Tandu I know it has the ratios shown pr planet, those are the ones I'd rather have warnings on, I'm assuming (without knowing any late game strategy for the game) that the planets are all stable in production/consumption. Now where the warnings becomes handy is when something disrupts this stability. If it is disrupted by purchases done directly on the planet you can see right away if you are messing with your income/expense, but if it is disrupted as a result of purchasing an upgrade or research, then you won't know from the warning system before the planet in question has a drained warehouse, as an idle game it seems realistic that one would purchase upgrades and then idle not actually paying attention to the game at the point where the warnings starts showing up. If it was possible to have the warnings on the ratios they could show up instantly after purchasing. Highlighting an upcoming issue with resources.
Great game! About the warning system, would it make sense to have an option to show warnings when the production/consumption of a planet turns negative on either fuel or materials? Personally I would find such info more usefull than full/empty storages.
soltys83, remember that low level auto refine is based on the items level vs your level, it has nothing to do with the quality/color of the item, even an orange 'unique' item will be refined if you level up a certain amount of levels above it. Especially early items while you are leveling up quickly will be destroyed before they have a chance to be equipped.
There seems to be a bug with the reseting, at least for me, did the reset 3 times at lvl 20, gotten a multiplier of 4 as expected, but the yellow moving arrow appeared again at lvl 20, and while I couldn't reset then, now that I'm lvl 40 I still can't reset it. :-(
An idle game that pauses if you change focus to another tab is always unfortunate imo, really makes idle games impractical when they need their own browser window just to run. :-(
Not a terrible game, but lots of minor annoying bugs, "mute" button doesn't actually mute the game, only some of it, and it can only be clicked at certain points, for instance on the last level it seems impossible to mute or unmute the game.
I'm having a hard time understanding the lure of hard mode. There seems to be no increase in reward/drops. I get that getting stars is always a way to lure people to do something, but it just seems to me that it would make more sense for ships in hard mode to drop more coins, matching that they are in fact harder ships.
So after having the game running for 3-4 days I rebooted my comp today. Coming back in chrome I found all my characters gone. After a few seconds of panic I launched the game in IE and there they showed up just fine. Anyone know how to get them available in Chrome again?
The rank highscore should be turned around, right now it shows the highest number as top rank, which makes little sense in a game where its all about becoming #1 :-)
Could be nifty if the arrow keys could be activated also, alongside w,a,s,d for those of us playing from a laptop and left-handing the touchpad for instance. Good fun game besides that, very captivating music.
Flying units are a joke, while they are annoying and completely breaking with the maze concept that many tower defense games seems to promote themself on, here you added insult to injury by adding flying units to maps where you already put the spawn 2 blocks away from the objective, meaning only massive aoe and luck can ever really save you...
Is it really that much to ask for that the AI is subject to the same laws of physics as we are, they do corners at max speed without even deviating from their optimal path...
rather annoying that even if you slide the sound sliders to the bottom, there is still sound on in the background, and every time you change screen/finish a mission the music shows up for a second.
This game seems extremely easy, takes one or two returns to score everytime... That is before you slow down the enemy paddle even, anything with a decent angle on it cant be caught by the A.I.