There needs to be a way to keep transfer pipes relevant. For anything above uranium they are utterly useless, direct fans are the only way to cool anything plutonium and above. Excellent game though.
This seems more an engine test than an actual game. It needs a storyline, or at least an ultimate goal.
A few issues i've run into though, the attack animations for the warrior are inconsistent with attack speed. The warrior has 2 attack animations, and at high attack rates only one will ever hit monsters. this seems to be a glitch and needs to be fixed. Overall though a decent game even without the story.
There seems to be a problem with how you're handling the arrow keys, try using all if statements instead of else if, my ship gets stuck quite a bit which is very annoying. also defiantly, mouse and keyboard option.
really calling it an "idle" game is just an excuse to have almost no content, after about 50 hours on 50x speed (yes hacked), all there is, is... well... nothing... appart from 10min long battles and 1-2 of the same monster popping up, even hacked it takes a full hour to level, which means it would be 20 hours normally, sorry but "idle" is just an excuse for "barren". some content updates might make it better.
good stratagy, 4 repairmen, 1 heavy, the rest are riflemen, gt morters asap, always be zoomed in, always have fortress and minimap open, first morter is around level 16 or so, i had 3 at lvl 22 so aim for that, overall a fun game but gets repetitive and easy.
very addictive game, but its very very annoying when your bolts go through 2 enemies without doing damage (yes im sure it should have hit), a bug that needs fixing :)
yeah... you havent got any pixil checking script, so when 1 sprite box goes over another you call a collision... this is VERY bad for any type of shooter. you NEED pixil checking else your game will be unplayable. Make that the very top of your list for the next upgrade.
for everyone complaining... it does NOT freeze on the troll... you're just to stupid to find what to do next so stop blaming the game.
great game as always.
Actually its more around,
for each 100 pop < 1000 += 1bil
for each 100 pop < 2000 += 0.3bil
for each 100 pop < 3000 += 0.15bil
at 3000 pop with 6 lvl 2 econs i was still only getting around 100bil a pulse. :(
structures and enemies are unrelated to money.