Very neat game! Just finished the normal campaign and was pretty impressed. If I have any complaints it's that it gets pretty easy to manage once you break into the enviroment level that gives you gold per second, and from there it's mostly about keeping your fish and dragon up to par. I also got a peasant score though, so it's very possible I did it the loser way. Great game, really enjoyed it!
An explanation of what everything does would be great, and maybe making the pixels larger and easier to select. If I could at least "experiment" on certain tiles to see how things work it might go a little better. There's not really a feeling of forward progress that's driven by the player so much as the planet does things and you watch it, I guess.
For a new project it's great though!
Decent game, I enjoy it, but I don't really see why you don't keep credits you earn before you lose a stage. All it really does is force you to go back a level to grind, as opposed to playing and enjoying the new level.
Suggestion, how about giving some experience (Maybe less, maybe more, whatever works) to a person for delivering the resources to the stockpile too? As of now I'm more concerned that they actually pick up the resources, as opposed to making any use of them, and that seems a bit odd to me.
Great game also!
The music randomly comes back on (usually when going into the shop or starting the stage) despite my turning it off in the options menu, and scares the crap out of me. It's a good game, but please fix that.