Just hmm would rather like to hit a wall where the enemies just get too strong instead of some fight against stat reducing level ups. Might be just me, but the algorythm could need a rework. It just feels unfun to not get stronger by contributing stats and hitting this cap all the time. It will be the same at every point. For example Dps 500k->not enough stats/per level -> stat dimishing hits you and you lose dps instead of gaining again.
We have a rework on stats in the next major update. The only thing that's diminishing in the upcoming version is critical chance. We posted a preview in the forums for more details.
Well dps went at level up from ~100 down to 90 after contributing stats. This feels like a struggle to not hit insanely high numbers except for base damage/hp.
Great game with good concept so far, lacking a few things, but would gladly like to see this game getting better. So these things i would suggest to improve: 1. Most heroes seem useless after lvl 200 except wizard when you reach monsters with alot more life.(Sure this game was just released so just sayin)
2.Of which follows another "problem", the progress is really slow when you see every 20 monsters a sequence which takes aslong as like ~10 monsters later on. (probably annoying for some players)
So yeah keep up the good work and can't wait for more updates :>
Upgrades and achievements basically stop at level 200 right now, which really doesn't help with the balancing. More of those (and more monsters!) are coming this week!
Wow, just wow. Never thought that Kixeye dares to show up again on Kong after messing around with Backyard Monsters here. So whats your intention Kixeye, same with Backyard Monsters ? You guys might create good flash games but fail in taking care of community.
We have a rework on stats in the next major update. The only thing that's diminishing in the upcoming version is critical chance. We posted a preview in the forums for more details.