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SeventhInsomniac's Comments

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The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 3

Great game, but needs a lot more to do in town. The addition of a town at all is cool, but it's only superficially drawing from standard Roguelike tropes. There needs to be a few of quests that involve going back to town, not just the one. As is, there's not much incentive to not just beat the cave in 1-3 runs, and then there's no real postgame. Hopefully this will change in premium, thanks for the game.

Overlod

Play Overlod

Oct. 14, 2014

Rating: 2

Considering how much unnecessary mass-purchasing and menu flipping campaigns consist of if you want to actualy slog through one, it would be useful to either be able to purchase minions on the same screen or at least be able to purchase ones on the minion screen in increments of x500 or x1000. The level of tedium with the current interface is just a bit more than offsetting the fact that the campaign mode is a surprisingly cool concept.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 21, 2013

Rating: 10

I'm only five minutes into this game, but I've already decided that this is the best thing ever.

The Peacekeeper

Play The Peacekeeper

Aug. 09, 2013

Rating: 0

Postgame missions are really all that's missing.

The Bravest Hunter

Play The Bravest Hunter

Jul. 09, 2013

Rating: 28

Weapon in standard shop that requires a weapon from the premium shop to purchase = fail.

Super Duck Punch!

Play Super Duck Punch!

Apr. 22, 2013

Rating: 0

Yeah, white screen of death is definitely not fixed yet...

The King's League

Play The King's League

Sep. 23, 2011

Rating: 0

I love the game mechanic. I'd probably say the only flaw in this game is its total potential is obvious, and so little of that is seen in the actual game (More ingame storytelling, things like equipment, skill choices, class upgrades, etc.). That just makes a sequel something to look forward to. All in all, great job.

Adventure Kingdom

Play Adventure Kingdom

Jul. 31, 2011

Rating: 152

No journal entry for reaching the level cap? A bit anticlimactic.

Developer response from Seirie

+1 from developer. Good idea, gonna move this near the top of the to-do list.

Adventure Kingdom

Play Adventure Kingdom

Jul. 30, 2011

Rating: 3

Are there any plans to introduce critical hits into the game? The battles are beginning to feel a bit too much like math, and the occasional chance that you'll be able to kill an enemy in one hit tends to mask that a lot.

Developer response from Seirie

Critical hit isnt a bad idea...proly wouldn't be too hard to include either. I'll add it to my list.

Adventure Kingdom

Play Adventure Kingdom

Jul. 29, 2011

Rating: 0

There's an error on one of the skill descriptions. In Berzerk It says "Call fourth the powers of evil" which technically implies something has been called first, second and third. I'm not trying to be nitpicky, I just figured it's better to catch stuff like that in the beta.

Developer response from Seirie

nice catch, fixed

Adventure Kingdom

Play Adventure Kingdom

Jul. 27, 2011

Rating: 3

I attacked its weak point for massive damage.

Developer response from Seirie

The fact that somebody actually got that reference is more valuable than any amount of cash we could make off this.

Adventure Kingdom

Play Adventure Kingdom

Jul. 26, 2011

Rating: -2

The new stamina regen rate is much better. After being able to play a bit more, I'd say something the game could definitely benefit from is potions (both the healing and temporary stat boosting varieties). The game mechanic puts a lot of emphasis on dungeon preparation, but so far there aren't many ways to prepare. More stuff like that to spend coins on would probably mitigate complaints about stuff that costs gems, too.

Developer response from Seirie

Potions were part of the original design concept but we decided to take them out and have players focus more on upgrading their wishes (espc. heal and charge). We think potions might add an unnecessary layer to the combat. But, you never know, might show up one day.

Adventure Kingdom

Play Adventure Kingdom

Jul. 25, 2011

Rating: 3

Putting forward all these pressure mechanisms to purchase gems before actually having the mechanism to purchase gems is a bit tacky(especially without giving any trial gems). Otherwise, game quality is refreshingly good.

Developer response from Seirie

Thanks! I'm glad you like the game. I know it seems weird that we don't have the gems in yet, but we just wanted to get the game out there and see what people think. We will get gems integrated as soon as we can.

Steelcurse

Play Steelcurse

Apr. 01, 2011

Rating: 2

Great game, conceptually speaking. Didn't take full advantage of the branching narratives and complex dialogue that characterizes the best text adventures, but the mere fact that this game shows the potential for such things says volumes. You're doing god's work here.

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