Just realized the "killed enemies" percent is useless as far as calculating XP goes. The only way for you to *not* kill an enemy is for them to run off with a gem, and if you lose all gems you don't get any XP anyway. So, if you get XP (i.e. finish a level) you can at *most* have only missed four enemies, which, if the map has say 200 enemies, means you still get 98%.
They've posted that hotkeys are working... but I still can't use 1,2 & 3 to build, they only highlight buildable tiles. You still need multiple clicks.
Having enter to call the next wave is annoying, because I would preferably like to play with one hand over 123, and one on the mouse without having to move back and forth to the enter.
Build system is different in this version. You can just click on the tile where you want to build and then build. Same 2 clicks as in other versions (click the panel then click the tile). Additional hotkey+click to insta-build sounds like a good idea tho... Enter: good point, probably we need to add an additional hotkey for wave start that is closer to 123.
Glad you figured out! Blue sums are for blue blocks only the same way that (later on) white sums are for white blocks only. I guess I need to find a better way to explain that in a future sequel. Thanks for playing :)
In level 7, the middle column needs to add to 10, and already has a 5 and a 1, thus it needs 4 more. Since we can't use two 2's, we need a 3 and 1, but there's already a 1 in the column. Am I missing something?
Build system is different in this version. You can just click on the tile where you want to build and then build. Same 2 clicks as in other versions (click the panel then click the tile). Additional hotkey+click to insta-build sounds like a good idea tho... Enter: good point, probably we need to add an additional hotkey for wave start that is closer to 123.