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Game comments and reviews
Sep. 08, 2016
It's strange, but the best strategy for me was to place the ground towers at the top of the map (because they still shock air troops that get close), AA at the bottom of the map, and mines all in the "path" between them. Air basically couldn't get close and my own attack was enough to take out the ground troops...
Nov. 01, 2015
Is it sad that I found the "Hard" mode (Not going to spoil it for anyone who actually just now started playing) actually easier than the Normal mode? The attack buffs made the bosses SO much easier, and if you didn't start accidentally flipping gravity everywhere it's actually pretty simple to evade and counter, so to speak. Awesome game though =3
Oct. 27, 2015
I wonder if "They took our candy" is actually what the ALIENS are saying instead of the kids.
Oct. 26, 2014
As annoying of a game as it is, it's not impossible, and yes enemies DO lose lives for being taken off screen. That's why the Warp gun is a +. Jump off, turn to face the enemy, and once you're at the point of no return, fire it so They're falling off. If you manage to time it right, it's a free kill.
Apr. 22, 2014
I enjoyed the game, and the only thing I have to say is, I'm curious on if there's more than just the "dying" ending and the "escaping" ending. If not, you missed a chance to do so. Above average, and I will say that first room where opening the door kills you, actually made me jump. XD
Nov. 30, 2013
Pancor Jackhammer + Reload speed = easy 200 kills. =3
Aug. 30, 2013
"GAME OVER. Everything has been shut down." Oh really? Cause according to the sound effects people are still buying a crap load of my guns :P
Aug. 17, 2013
Wow. You know, it's sad that people have been getting upset at this game. You realise it's a G.A.M.E. right? I'm of Christian belief and I chuckled at this =/ It's not meant to be taken seriously. It's meant to be fun or funny. Sheesh, people need to get their heads out of their asses I swear... Make all of us look bad.
Aug. 13, 2013
Just as a note. New generation gaming is nothing compared to old-school, hence all the old-school questions. =P Interesting quiz though. Got 68% total myself. A lot of the Sega-Genesis questions threw me off. Was always a Nintendo fan myself.
Jul. 31, 2013
The ol' door-triped gun trick. Classic.
Apr. 12, 2013
I found that with 3 lines of spikes and the rest all archers, things work pretty well =P Arrow/Shot/Cannon for drakes and fire eles, and Lightning if things get hairy, and you're good. Lol
Mar. 21, 2013
I actually can not give this game a good rating =/ I've played almost all of your games, and loved each one, till now. First off, I've beaten IWBTG, so I can understand the difficulty and insanity stirring platforming that was here. But that's not the issue. The issue is that your difficulty comes from poor air movement, slippery controls, and unresponsive jumps, not design. The music is okay, but gets VERY repetitive within a few minutes. I didn't have any real trouble once I got used to the controls until about level 32. That and 33 were so annoying that I already began to get annoyed. It did get much easier from there, oddly, but the issue is the one thing that's lacking is the sense of accomplishment that makes these style games good. I'm sorry, but I just can't rate this up.
Sep. 14, 2012
very simple yet not super easy. a nice diversion for my lunch break :3
Aug. 23, 2012
I don't know why people complain about the Earth levels. I actually found it fun as hell to fine tune everything. There's just something about that "A-HA!" moment when everything works together, like a Rube Goldberg, and you succeed in completing it.
Jul. 03, 2012
My favorite charactors for killing bosses in order is 1: NoLegs (Freaking Star special + Focus is nasty as hell o.o, though his bomb isn't that long so...) 2: Lance (Mine special deals massive damage at point-blank, great for opening the phases of battle, and his Bomb gives loads of invin. frames) 3: Natalie (Her attacks don't do alot of damage per hit, but all of her attacks usually hit, and her bomb is nice for invin. frames) 4: Matt (Special must be used too close for most boss phases, and bomb is way too short, but he's still decent) 5: Anna (I hate her... Weak special, weak main, and even her bomb is pathetic on damage, though it's probably the longest one available, her low damage makes it useless on boss phases.)
Jun. 04, 2012
Most fun thing to do, level 5, "The Thicket", + Burning Temples on the High Ground(Scorching Aura) + Frenzy maxed o.o Mass lava pool that none shall pass Mwahahaha
May. 08, 2012
The first clue that the ending's not going to be good is noticing that your head is not connected to your body, when the girl's is o.o
Mar. 05, 2012
Level 9 Difficulty + Dancing Mad (The Black Mages album) = OMG this is a freaking long battle x.x But it was fun. :D
Feb. 28, 2012
@hansolo5000 Maybe it was one of those rogue zombies it keeps mentioning? Awesome game btw XD Great time-killer.
Feb. 17, 2012
I had previously commented stating that I didn't understand the purpose of the Maker, and that the idea was novel, but it needed tweaking... Well, since then, I have purchased CW2, and tinkered with Makers more in some of those levels, and just wanted to revise my previous comment. They could still use tweaking (as Ore is unavailable in some levels, should be able to use an artificial ore from Energy for a higher cost or something lol), but they are ALOT better than I originally stated. Shields + 1-2 for Vacuum to keep them directed/recycled, and you can make a "safe" haven for your Blasters/Launchers to attack from, or use them as a barrier to block the Creeper, among other uses. So I'm sorry for my unthoughtful remark before.
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