Needing lvl 12 for a 3rd worker (and I dont even want to imagine what lvls I will need for further ones) especially since there is no simple way to swap my workers like in s&p2. Also the furniture limitation seems kinda arbitrary, let us expand when we need more space not more items.
It would be nice to have something like a 'dps meter' to see how much damage you are dealing on average with different setups..
(I have a crit and a brute force setup - one has around 650 atk and 100 crit the other has around 450 atk 300 crit but I have no way of knowing which actually does more damage)
About blacksmithing: It seems to work really weird as you level it up as the bonuses for higher levels dont apply for the lower upgrades (What I mean is regardless of having the skill maxed the item still resets to zero when failing an upgrade lvl 3-5 and loses a level from 5-7 which makes It really weird)
Could really use a fast travel between cities and/or a running boots/bicycle function as the main 'unfun' factor of the game are the long traveling times