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May. 20, 2011
So there is a game Badge ( hard ~ 30 points ) Get the game to load [You need 1 more]
Dec. 26, 2010
for those confused about weapon damage, here's a simple way - the weapons do random damage. the minimum amount of damage is the first number. the maximum amount of damage is the first number multiplied by the second number. for example, a 3d6 weapon does between 3 and 18 damage.
Dec. 16, 2010
A fun concept, but 2 flaws - 1. i spent more time managing items than i did building dungeons, which is dull 2. it's very easy - i got the hard badge on my second playthrough
Oct. 31, 2010
surprisingly cool: eNqt1DsOwCAMBNErMfe/XJIuRTCvCEiIz0iAvd4Wte5O2BKw13jEjmAfsxEbwYbVcJBhGzDby+7I3pzFIItplqMs55mGMk1mGm/9ycXP4+9y+DgdnF6WC8uP5czlweXG5ct2wPbCdsX2x3bK9sx2/4AXef0skA==
Oct. 22, 2010
@taniss999 - hit "manual timeout"
May. 26, 2010
got 100,000 - hit "end game" - nowhere to submit score? you have to lose to submit your score? that's annoying.
May. 05, 2010
hmm... how many clicks does it take to lock up YOUR computer?
Oct. 29, 2009
not that bad. kinda fun ,but WAY to easy. completed the game without failing a level once.
the title got me all excited :(
too few options, no custom colours, menus don't cycle, all flame decals are backwards, backgrounds are very poorly drawn, car resets when exiting "take a ride", no descriptions on what the "next" button does, etc.
Oct. 11, 2009
what a stupid game. one of the later puzzles requires changing the system time. since anyone playing at work/school can't do this...epic fail.
Sep. 20, 2009
not bad. little too easy for this type of game though, the only diffculty comes in is when things a are a bit random
Aug. 11, 2009
OCTOBER is not a word?
Mar. 21, 2009
wow, i hope this is like your first game...
Mar. 20, 2009
seems a bit pointless when you win without even clicking the llama...
wow, i got a high score...
duh second. and duh again, i have seen this before. it's from the same developer as the line game...
first. not bad. i know i've seen this somewhere before...
"api added" - lmao
Mar. 16, 2009
1/5 demo
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