How do we ALWAYS get where we want to go by ALWAYS heading east?
How does a thief steal something from my giant land ship in the middle of the day, when I have a full crew of 5 on deck staring right at him?
I have the best internet in my area. And I live in Orlando, so its not poor quality internet either. However, I get disconnected from the server often. Does anyone else have this problem?
That incredibly infuriating moment when you are doing you're best attempt so far at a song, going to hit a perfect, and one of your arrow or ASD keys doesn't register even though you hit it perfectly on time.... -_-
If you want to be an archer, its incredibly effective attack speed and damage wise. However, you will also have to be a gold piece millionaire as well. Seeing as arrows are sold only "individually" at 3gp a piece..... an how much you button mash "J" times 3gp...... -_-
This game needs an option to restart or take you back to the menu from in game. I hate having to refresh my browser to reset my game timer while trying for the hard achievement. -_-
PETS!! BABY PIXIE ONLY!! Grab him and never let your mana get full. Start from wave one and start setting traps from your big crystal working your way out. After the first couple waves, let your mana float between 50%-75%. Alternate frost and explosive traps. Stack Poison ones on top of frost ones afterwards.
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Baby Pink Loomi: Only grabs coins/gems. Easily done on your own. If you stand at the edge of the road as monsters die, you won't get hit and coins/gems will magnet to you.
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Baby Plate Lizard: Grounds fliers. Useless as you have a trap that can ground fliers for several seconds in a pinch. And your two anti-air towers, or air only towers, are very high damage and overpowered. The fliers in the game have rather low HP, and are not a worry.
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Please rate this up to help everyone pick the only viable pet! :3
Out of all the pets, that one with mana regen is the only one worth it.
The one that grabs coins and gems for you; you can easily do that for yourself if you are not lazy. You can even stand right next to the monsters' pathing and not get hit, letting your character "magnet" everything to him.
The one that grounds flyers seems really ideal, but its not. You get a trap that grounds them for several seconds that you can use in a tight bind as long as you have mana. And the two anti-air, or air only towers are so powerful towards the low HP flyers are just not an issue till the last level, maybe.
DON'T waste your mana. Start trapping from the first wave starting from your big crystal working your way out. Alternating Frost/Explosion traps with Poison ones on top of the Frost traps are super effective.
Rate up Please to help everyone decide on the only viable pet. :3
This is an obvious tip, but one that maybe some people might not readily think of. When you are just 1 square away from the door, and have excess AP; more than what you need to safely get to the door. Instead of going right for the door, use the excess AP to destroy as many large groups of blocks as possible to get extra EXP. It might only be several hundred to a couple thousand per a stage, but it all adds up. Especially with the bonus EXP rings. :)
Never, have I ever played game where you can start the level, sit there waiting for "random" plane, and slowly get pushed into a pit by the edge of a screen and die. You can lose and do absolutely nothing about it! (Level 3 Adventure Mode)
I have played some bad games on Kong before, but this is the top of my list bad so far. Entirely luck based with a timer is a bad model for a game.
This only happens if you somehow rescale the player. The game was not designed to hide the next level button.