And Lastly, (Though I cringe to suggest it without an in game way to earn crystals, because then it would turn into your typical pay to win experience on kong mmos) Perhaps a way (like a Colosseum) to battle other players' character avatars for special rewards (maybe even crystal for getting a high place) This would ensure the longevity of your game and keep people coming back time and again. Hope this feedback was constructive. All in all, great feel to your game, and thanks for sharing it with Kongregate.
Thanks for the feedback , we would like to add additional features on the go . Crystal weaponary is not the strongest weapon . Some strongest weapon is gold / free currency .
In my experience with the Kong community, people are more willing to throw down their hard earn dollars if it doesnt feel like we're forced to to experience the full measure of the game we're playing. I personally appreciate any developer who's not money grubbing me in this day and age. I gotta say though the presentation of your game is superb and as an avid RPG fan, I look forward to seeing how this game develops.
After playing the game for about 10 minutes I must say, it seems to be a great game. All the elements that I like to see in an RPG seem to be here and I look forward to discovering more. A few things however: One (Yes I read your comment Artlogicgames) The Grammar is well...lacking. But hey you're on that, so cool beans. Next, a way to gain crystals without paying. Yes I know you need to make money and what not but maybe a simulated gambling casino thing where we put gold on the line to gain crystals or a gold to crystal conversion ratio or a daily reward would be wicked awesome and make us rpg fans feel like with effort, we could still experience the game as a whole without throwing down tons of cash.
Already added infinite mode! Just refresh.