bug/update idea when auto pathing it gets in range fires the backs off, most times resulting in a missile exploding before it hits its target. can you update it so when pathing it keeps its propulsion speed at a constant to keep you with in range of your weapons.
good start, maybe add other ai players besides pirates, as well as makeing the starter ships cheaper so you dont have to farm for 3 hours to get to a frigate, maybe a multi player in the furture. on a another note, what program did you use to make this im starting my own game and would love a few pointers.
this is my first unity game... i was scared of unity at first, being a hardcore flash guy for 10 years. but unity grew on me, the more i understood it, the more i liked it. feel free to PM anytime, would be glad to help.
would have to say good game over all.
1: Allow us to change the units names
2: add more weapon upgrades and units (ie you can have 5 swords men units and 5 horsemen keeping the max units the same)
3: higher lvl units beyond 4 in survival like you have x gold and x exp to divide to your units.
4: keep up the good work and hope to see a part 2 in the furture.
good start cant wait for better and more detailed settings and character movement, im starting my game and looking to launch it in about a year, im real nitpicky about makeing it look good.
eh to boreing of a grind would be nice if it had some like events that awarded special gear and stuff like when u become chamion ur like face some random strong challanger and would be nice if the skills were a bit more well upgradeable.
lemme tinker with that.