More specifically, it shouldn't take a month to get over the stress of a quarter of a dungeon crawl at the beginning of the game. Endgame, sure, but...
I agree. Remove the foreground snow and ice so we can see what we're doing, and darken the bullets of our enemies so that we may better know why we died, and this would be a good game. Remove the lag and it would be even better. Amen.
Dog boss - Shoot his back, jump over him on the third HP to get a shot
Tall dude boss - shoot his head, and try to stay on the platforms, if you're really lucky he won't summon spiders... but better safe than sorry.
DaGateKeeper, I had the exact opposite happen. I got everyone except for one guy, and he walked OVER (not into, then out of, but walking ABOVE it) my trench and beat me. This game seriously needs some QA work.
I'm getting some rather interesting bugs. After comboing over 15 enemies, I fall to the ground only to fall through the ground and the game freezes. Then, after a period of time, it unfreezes, and a massive number of enemies come and bomb the field, but I'm still offscreen. Does this happen to anyone else?
To complete the den of terror, beat 9 terrorfiends (the only monster that's on every level), then use the yellow bordered item they drop, then use the resulting stone to face the boss.
I find the biggest problem with the hit detection is mostly hitting the wrong zombie. I keep aiming at zombie 1's head, but end up hitting zombies 3,4,5, and 6 behind him, in locations that do not count as headshots.