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Game comments and reviews
Oct. 15, 2011
I wish you made it so that weapons increase your skill past 10.0. Inventory management of the characters with 10.0 skills gets irritating, because you cannot see if they are maxed out with/without the weapon unless you unequip it.
Oct. 14, 2011
Guard duty should increase your soldiering skill like in the first game... =(
Tiny sort-of-glitch: You can't rebuild labs into anything else.
Sep. 26, 2011
People need to learn the difference between "inspired by" and "ripping off".
Sep. 25, 2011
More comments: It would be nice to know the descriptions and mana costs of skills prior to selecting them, and the mana cost of skills in the skills menu. Also, it'd be nice to have a load button or return to main menu button. Finally, the game doesn't appear to save your sound preferences.
Sep. 24, 2011
Couple comments: Where's the load button? Combat speed could be a little faster (or adjustable). Why can't I see the achievements I've earned? Why is the slime pet feeding mini-game a "black box"? Also, Kong API integration would be nice.
Sep. 16, 2011
"We need your 5's and to increase the rating to make a sequel more likely" - Hero No offense, but sponsors don't have unlimited funding, and the money Dev A takes is probably cutting out Dev B. That said, I don't think the promise of a sequel should be factored into the rating for any game outside of *maybe* chapter/episode based games.
Apr. 17, 2011
The fastest I managed to beat the game was at 21:00. Pay attention to the ending pictures for a bit of a laugh-didn't see that coming.
Apr. 15, 2011
Eh...just let us spend level up credits if the board is full for +5 in any stat.
Mar. 21, 2011
You would think that the number of times i have been poisoned, I'd be freaking immune to it by now. Then again, snakes and scorpions aren't immune to their own venom...so who knows.
Dec. 08, 2010
The game is quite well done visually but it's way too grindy for my tastes. Feels like a Korean/Chinese MMO...
Aug. 08, 2010
This game is ridiculously easy. Also, please change the speedup button to not be a HOLD DOWN button.
Aug. 07, 2010
IMO, any game like this should always give you the same score for the same performance.
Jul. 22, 2010
I have to ask...Why are the subways clear of zombies? Why is the ferry smack-dab in the center of the city? =(
Jul. 16, 2010
The most likely reason there is no save point after the fire guardian is that it would be possible to "trap" yourself on the other side. If someone decided to save over their previous save and could not defeat the saviours in the next fight and had to start over entirely...
Warp out of the water temple with Mardek's warp spell. It's a default skill you can access from the menu.
Biggest problem is the UI. Echoing everyone else, add a speed up button, add hotkeys, remove the initial wait period for hero spawns...Music is the same as last time. Graphics are a bit better. Voice overs are...laughable, I prefer not having them. Less grind preferred.
Jul. 08, 2010
I wish I could give this game more than a 5/5. Not in the same league as other flash games. Basically should be compared to full stand-alone indie games. Good job Pseudo.
Mar. 13, 2010
Duelist = Male Phy Gunner = Male Dex Dragoon = Male Mag Mana Lancer = Female Phy Mirage Caster = Female Dex Sorceress = Female Mag
Oct. 02, 2009
I think this game sucks and I got the hard badge, so now what Spoopryme?
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