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Game comments and reviews
Dec. 18, 2009
Interesting, but those knife raccoons feel like they're just impossible when there's 3+ on the screen. :( Pop, pop, pop, pop, falllllling. Still neat though, 3/5.
It is theft, changing the colors but keeping the exact same models and animations is still stealing. It would be like changing the voice overs in a movie and calling it yours because the voices aren't the same. You don't even credit Pocket Kingdom inside the game. This is flat out theft.
Oh wow, this did rip off some art from Pocket Kingdom. A casual google search revealed a bunch of character and monster screenshots that were basically brought directly into this. Just wow...
I rate it poorly because it's not a game. You can keep calling it "idle game" if you will, but it's not a game. Games are interactive media - this is certainly media, but it's hardly interactive. This is the last I'll comment on this, let's agree to disagree, I suppose.
You can slap the word "idle" on it if you desire to, but I don't call this a game. It may as well be a flash movie that you could watch while chatting. Heck, even some flash movies have more interactivity than this.
So it's basically a video. Not even as interactive as most DVD menus these days. The art is an amusing throwback at least, but ...
Dec. 16, 2009
So it's like that ancient helicopter game, with different sounds and two models instead of one. I see.
What? Yes it can. As long as one spawns there before the breaker reaches the center, you can still link to it.
Dec. 15, 2009
Pretty fun, looks nice.
The heck, you got the absolute zero goal and you're giving it 4/5? That's like the hardest goal in game to get. I'd trade my high score time to get that one knocked out of the way. Great game btw.
Agree with previous comments. Was pretty fun, would have given 3/5. Abusing the refresh of the browser to increase your "times played" is just terrible though. You have back button in credits and options, so you have no excuse not to have one at game over.
Aug. 12, 2009
Severin44 is quite right, even on my first playthrough I was able to complete each level using only 2 charges. That would be a neat badge to add in!
Jul. 23, 2009
Needs to be able to skip past the upgrade screen after all of the upgrades have been purchased. Beyond that quite amusing.
As with the original, this game really should just auto-loot items, and not force you to click on what you want to pick up after every single fight. It's completely unnecessary, you're going to want to pick everything up after every fight. Otherwise this is better in every way than the original, two thumbs up.
Mar. 07, 2009
Bad game. Controls suck, AI cheats, etc. Etc. Etc. 1/5
Mar. 03, 2009
What Celebrim said, this really is just a rip off of Harvest: Massive Encounter. Two towers, miners that are linked to by power nodes, solar power generators ... May as well call this Harvest: Massive Encounter - The Flash Version.
Jan. 03, 2009
No auto-save makes this game incredibly bad.
Nov. 27, 2008
Kongregate needs to add 45 point badges in place of the 30 point badges for this game. They could call it the, "Insufferably Boring Badge". Takes ... so ... long. The last boss in particular. lolcyanspam, done.
Nov. 17, 2008
Well designed, but not the type of game for me. Computer seems to cheat, or my luck is just way worse than I thought. Go go computer getting 1000's every roll.
Nov. 10, 2008
The easy mode added to this makes it pretty fun, and a good learning tool in order to beat the higher difficulties. Thanks for the update!
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