I wish having anti over fight and rest didn't take away you ability to manually rest. Some times you want to go into a leader or boss with a full set of full health pins.
I often have a problem when I beat meatloaf and then it won't progress to the boss chest. With the event meatloaf has now done this to me twice which prevents me from continuing with the boss rush. So I don't get the rewards and have to wait 1.5 hours for my next chance where the same error could easily happen again.
I reset my game and now it won't let me leave the first biome even though I have everything from it. It just keeps repeating the on fire tutorial each time it activates. I can't even try resetting again.
I wish the rest square was replaced with an autoclicker. Either one like treasure hunter or better yer an autoclicker building (maybe a lvl 10 or 15 limit). As is, everything with clicks pretty much says you need an autoclicker.
I wish for at least the first round that the archer got a initiative bonus. It not only make many battles a bit easier (my archer is often my only damage dealer due to enemy armour) but would make sense as any archer ready for battle should be able to notch and fire his first shaft before a warrior can get to the monster for his first swing.
The way payloads are done is really wonky. For some reason with a payload of 15 I was in free fall during my final stage using a max omega penguin and max banshee. My weight was 6.6 and the banshee has a max lift or 40. So weight plus payload were well under 40. All I can figure is that the payload it treated like and obstacle to push (thus I was underweight) rather than part of my ship weight.
So the developer claims the strategy part mitigates the luck. This claim very much underestimates the amount of luck involved in this game and is completely ignoring the fact that the strategy that is supposed to mitigate the luck is entirely based on luck. You can not make those strategic moves if they simply are not there. There's not enough moves if you have to waste them setting up big moves.
The 3 second wait for a shuffle when there's no moves is a terrible idea. The player is being punished because of the RNG of your tile generator and not for any fault of their own. I can say that it is the generators fault with 100% confidence because I had a level start with "no more moves". That is a problem when you can generate an initial tile set with no possible moves.
The royal exchanges made counter seems to be short counting by 6, one for each faction. At present I have 60+60+60+60+59+59=358 but it says I only have 352. When going for the trophy, that difference of 6 equals a very large number of faction coins.
The number near the Faction Exchange name is the next one you will buy, not the current amount you have. That's one of the probable causes of the confusion. We tested the trophy internally and it unlocks at 500 Royal Exchanges as intended.
@monkang: It has nothing to do with walls, this happens to me sometimes in the middle of an empty screen. Nothing to cause it and nowhere near any walls.
The ally AI could use some tweaking. The minelayer is really bad. He aims at flyers (can't hit) and the headshot targeting means he can't hit most bosses. The tank boss is really bad as he aims two lanes above the boss.
Another bug with the mysterious dungeon, if you leave it, the next time the enemies on level 2 are the same as the level you were on when you left the previous time. So if you have just gotten to a level where you could not deal with the enemies, you are screwed because those enemies you could not deal with are the first ones you'll face.
The game is so luck based that it's often hard to kill a single enemy when facing three. Far too often there isn't even a two piece combo on the board. Good luck killing enemies with six or seven shield breaking them one at a time.
I love how after the room shifts that several of differences are that same as before the shift. In one case a "door" that was "opened" had the same difference as when it was "closed".
It's a fun game but having levels that require such precise timing that a human can virtually only do it through blind luck really counts against it. I did get all the stars but only through a lot of persistence and so much blid luck that Lady Luck must had gouged her eyes out.
The number near the Faction Exchange name is the next one you will buy, not the current amount you have. That's one of the probable causes of the confusion. We tested the trophy internally and it unlocks at 500 Royal Exchanges as intended.