For those harder to reach red dots, the mirror puzzles (without trying to spoil them) require you to look around and abuse the camera. The lifts use a momentum mechanic. There are no special "items" in the game.
good game except for that whole "everywhere you click, it takes you to the walkthrough" game breaking bug :( to make matters worse, there's no report bug button! D:
wait...if these evil purple cubes and spheres can't move without external forces, why not just...leave them where they are? what harm can they possibly cause if they're motionless? "C'mere so i can bite you! or are you a CHICKEN?"
i think there's an issue with the double damage powerup, considering regardless of whether i have it or not, it still takes the same amount of hits to kill anything >.>
it's a bit odd that you don't get money from boss fights, but hey, the game's great, replayability off the charts, particularly if you can afford to invest in the game which i'm sure not many people are willing to do. otherwise, neat job.
i feel very judgmental when deciding which of the remaining two monsters i want to kick out of the arena. "that guy has a freaking hat, he's staying with me, pigtails, get outta here!"
perhaps an auto character select feature would be nice? it's rather tedious to drag and drop all my mercs into those boxes for every mission and every attempt at trying to PvP.
it's pretty irritating to have to pull a card out of my deck just to upgrade it in the lab and then place it back in to my deck again. we should be able to just select cards that are in our deck to upgrade and have them placed back in the deck. just a minor inconvenience.
i glitched my game, i somehow miraculously got -900 gold...which is impossible, and meant i couldnt resurrect my guys till i gathered an extra 900 gold on top of resurrection costs
this is a great game, but there are a few things that need to be added. i actually got stuck after the second boss, one of my guys died and was over one side of the spike pit, which i needed the second guy to get across, but he was stuck on the other side.... :(
a good addition would be to add the mana cost of maces in the shop/hero screen so we can make better comparisons, and also adding our max food and mana values as well?
Thanks for the cheering :D