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Game comments and reviews
Jan. 27, 2016
1/5 not Taming Dreams
Mar. 28, 2015
Maybe I'm looking too much into this, but I love this game's commentary on capitalism. This girl's life itself is being held hostage by cruel marketers who force her to run endlessly and combat increasingly lethal evil monsters. From her unjust perils, the other shopkeepers have a source of income as well. We too are forced to work our lives for little personal benefit while the rich businesspeople make more money.
Oct. 14, 2014
The lines when the screen went black and the weather forecast were both too cheesy and broke my immersion, but other than that this is an excellent visual novel.
Jun. 02, 2014
Great game! User feedback, ordered by importance: 1) at faster speeds the items appear right where you are, and then disappear altogether. Staring at a blank sky occasionally hitting space is rather boring. 2) the kongpanions only giving you more of the same stats you've been getting all along is a bit of a let-down. Make them do interesting and unique things like increasing the amount the screen shows, slowing down the launch bars, inverting the colors, etc. 3) At the end I'm getting about 8 upgrades per run, so they start to become meaningless. It would be nice if the end-game upgrades got more powerful and more expensive so that I cared about them.
Developer Reply
Thanks for all the feedback! @1 Yes, taking a look at this now. @2 Yeah, I didn't want to give any larger bonus than what was already being given in case players didn't have Kongpanions already. @3 I'll see if I can do anything about that. Thanks so much!
May. 20, 2014
This is probably the best running game I've seen. All of the rooms are either innovative, extremely polished, or both. The pacing seems a little slow at the beginning, but other than that it's great!
Feb. 03, 2014
It would be nice if I could enable an option to see all rally points, for strategic purposes.
Jan. 28, 2014
ritual suicide to summon a demon from another dimension doesn't count as proof of cult activities?
Jan. 24, 2014
This is a great game, but it's too short!
Nov. 25, 2013
Respawning if you accidentally touch your own fire while building a level id annoying, and this game also really needs an anti-spam mechanic.
Often I would place a block when I tried to hit the fly button. Please make it a hotkey.
Oct. 12, 2013
It's annoying to switch to the mouse just to hit "next"
Hi ShadowpwfSpkcln! You can use the "space" key.
Sep. 20, 2013
Simple, but amazing design and execution. 5/5.
Sep. 05, 2013
I have never been more proud of getting a hard badge.
Sep. 02, 2013
Yes, test my respect for life by making me command my animals to kill yours.
Aug. 29, 2013
clicking on the ninja kiwi logo... didn't open up the website. I suddenly respect ninja kiwi a lot more...
Aug. 13, 2013
There needs to be a punishment for clicking the wrong things in the puzzles, so that you can't just click everything without thinking.
Aug. 06, 2013
You can view the crafting screen while its locked by clicking on a a craftable card in the shop.
Jul. 13, 2013
I'd love it if there was a keyboard shortcut for going to the next level.
Jul. 01, 2013
The zombies drop cash, he can buy guns in the middle of nowhere, and all the car parts are intact and evenly distributed around the car. Let's face it- this is a reality TV show.
Mar. 19, 2013
This is the best platformer I've seen. The controls did what I wanted them to do, and I especially loved how the blood of your previous deaths could help you see invisible blocks. That does not, however, mean that I look forward to beating it again if badges are added...
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