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Game comments and reviews
Apr. 12, 2012
Wow. You ripped off Pac-Man. Amazing job. 1/5
Poor game. The enemies come in extremely predictable waves, which are lined so that all you have to do is window-wash the screen with the mouse button held down. Ammo appears exactly when you run out, so you can waste as much as you want. The graphical style is weak, figures are poorly-drawn and there is no attempt to blend or shade anything at all. 1/5
Apr. 04, 2012
No idea what you people are talking about with ad-blockers. I've got an adblocker, and every Nitrome game I've ever played works just fine. I think in all likelihood, you just don't have a damn clue what you're doing.
Apr. 02, 2012
I just got killed by a train when my character was nowhere near the tracks. Well done. Another -1.
Mar. 27, 2012
Not only does Pushback fail, but Crowdmaster as well. My score for this game keeps going down.
Pushback fails far too often. It will do damage and utterly fail to push back the enemies.
Mar. 24, 2012
Can't find anything good about this game. It's boring - for the most part completely un-interactive, and your teammates SUCK at receiving a ball. If the pass is anywhere but perfect, they have no hope of recovering it. If you're going to make a game reliant more on an AI than a player, then that AI needs to have some skill.
Not a bad game at all, my only real quibble: The Slot Machine: I know, not much of a complaint, but hear me out. With sufficient bankroll, all one has to do is hit Max Bet and spam the Spin button, walk away rich. This is because the payout is much too high in comparison to the win rate. Simple mistake, was even made in a LOT of SNES games during it's [SNES'] era. I would also have preferred the camera zoom out after a shot and back in after, rather than simply following the projectile. Decent fun, 4/5.
Pisspoor. You can be insanely inaccurate and still connect a neuron, and the "enemy" they give you doesn't make the game any more interesting or fun, just aggravating. It's absolute garbage that I can get a huge boost and progress speedily afterwards, yet the red neuron catches up instantaneously. Not even the music is good. 1/5
Mar. 18, 2012
Neat little game, but the "check numbers" just seems like an obvious cover-up for not being able to program the puzzle to end when correctly filled out.
Feb. 13, 2012
Why do people think this is fun? It's nothing more than a really shitty version of Sim City.
Great idea, had some potential. The mystery of "finding the Daimyo" in every level isn't enough to hold interest, nor are the exceedingly easy "fight" sequences, where I sit and watch mediocre animations kill each other.
Sep. 26, 2011
It would be nice if I could...Oh I dunno...SEE! Everything's so goddamn dark I can barely make out my own character, let alone any details of this house I just entered.
Sep. 05, 2011
Aww, looks like the poor fanboys don't like hearing the truth. Muffins. I state again, pretty, but not much of a game. You can dislike the truth all you want, but if you discount it you're an idiot.
Aug. 27, 2011
The buttons are a physical obstacle in the Arkanoid game. The buttons. ...You're an asshole.
Aug. 22, 2011
You forgot a fundament of gaming. Risk. There is no penalty for dying. This is pretty, but it's not much of an actual game.
Jun. 30, 2011
A beautifully nonsensical game which takes a rather over-done and simplistic idea and makes it absolutely narcotic. I found myself frustrated not at the game, but that I was so into it that I couldn't tear myself from it to go have a cigarette.
Tutorial is garbage. I spent far too long having my hand completely held, when I simply wanted to know the basics, like what made this game different from an average TD. You need to learn when to shut the hell up and let people start playing.
Jun. 28, 2011
I'm gonna give it up for this game, it's a very good R-Type/Gradius clone with an RPG element added quite decently it would seem (haven't played a heck of a lot, but a bit). Graphics are decent, writing is well-polished, if a little stilted. There needs to be a better selection of questions at the start (small quibble, but getting the person to feel immersed is important), but I have no real complaints about this game. 4/5
Jun. 26, 2011
Great game, but I want to kick your ass for using an "interim save" system.
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