Pretty decently engaging. Kinda don't like that is starts as pure logic puzzles, and then only introduces timing elements later on. But no super tight twitch reaction speeds needed, so I guess it's not that much of a flow change.
It's hard to tell if I've seen everything the game has to offer since there's no log of what counts as different endings. wasn't even expecting to complete the Ending Hunter achievement when I did. Feels like there's still more to see.
I think one slightly less apparent QoL thing this game could use is a way to claim Daily Mission rewards while still in the middle of a run. The number of times I've quit out of a good run just to try to catch those before the day changes (and then sometimes miss out on them anyway because I cut it too close and lost out to the loading screen) is kinda ridiculous at this point.
The fact it even tells you what mode you were playing for the the lost run after a crash makes it extra stupid that this progress doesn't apply to the tournament rankings. If the game knows it, why not?
Ah man, I accidentally closed my whole browser window while playing Tournament and the progress didn't count towards the ranking there. Loading the game back up only gives the end rewards as if playing the normal modes.
Is there any way to suspend your progress in a run?
I was playing the tournament earlier today, on PC, shortly after after the day switchover not really intending to do more than get a few waves in to have something on the record, but then ended up getting to a high wave but needing to stop playing. So, I had to just walk away from my computer with the game open for half a day or so, leading to my PC running poorly by the time I got back to it. Then I died to a non-boss wave due to lag. In hindsight, probably should have just set the speed to minimum, since I'm not far enough into the main game yet to be used to playing max speed anyway on top of knowing I should be expecting lag after leaving it open so long. Even if HTML games are as inherently bad at data leakage as flash games were, still an unavoidable thing that I have decades of experience with at this point.
Unfortunately, there is no way to leave and return to a run at the moment. The game was not designed to support that save state (it's intensive because of all the RNG and user decisions about placements and such). But this has been requested by countless people, so it is something I am looking into. For now, if you exit the game mid-run, it will just give you the credits/exp rewards from that run when you return as if the game ended normally.
Wait, I've played this version of the game multiple times over the past year or so. Where did my saves go? Pretty sure I've not cleared the cookies or anything since the last time I played it.
There's a forum post about the repeat Kongpanions.
The real question is why are these Badges of the Day for higher difficulty Badges than previously run ones?
Never would have imagined that Kong would/could make badges apply to two different game pages so they could share between flash version and HTML version of game. Why weren't they advertising this idea in the leadup to the flash crash? Should have outright sent system messages to all users.
Flash games aren't dead, just the highly outdated and unmanageable adobe flash player. There's still third party players that are more stable and secure.
I hate it when I forget to check in on a game I already completed long ago for Badge of the Day until literally minutes after the next day has started. Especially when it's a game I like.
All of these games not working now must either be flash player's recent versions, kongregate itself, or browsers moving towards the new html standard. May be different things for different games, but likely just one of those. I think I've heard going in to private mode where your flash saves aren't recorded somehow bypasses the issue???
What did Firefox and/or Kongregate and/or Flashplayer do?!?! While my save files for December 13, 2018 are still intact, I can't update them with any new saves! They display as if saved, but soon revert back and won't be there when I reload the tab.
I guess I'm close enough to the end of the game that I can just marathon through to get the badges, and I do also have the Steam version of the game, but this is still not cool. By the looks of things, people newly playing the game for the first time think it's a problem with the game and are being dissuaded from playing it as a result.
I hate giving 1 star reviews, but even by 2007 standards this game requires such an unreal level of precision, often repeatedly within a single stage and with no indicator to guide you, that it quickly ceases to be anythings resembling a puzzle game anymore before you can get close to reaching the higher numbered stages. No wonder they added the unlimited darts mode, since that does very little to decrease the difficulty at all most of the time.
I wish I knew what issue it was making some games on Kongregate not run for me anymore. Doesn't load at all. But, I doubt it's the game's fault, so me commenting here like this is kinda pointless. . .
I really liked this game back in the day, but coming back to it now is just a reminder of how much I disliked how ArmorGames placed all the games under their umbrella into being credited to a single Kongregate profile, making it very difficult to search for games by their actual developer here.
A bit easier nowadays with the ability to attribute multiple developers to a single upload.
Unfortunately, there is no way to leave and return to a run at the moment. The game was not designed to support that save state (it's intensive because of all the RNG and user decisions about placements and such). But this has been requested by countless people, so it is something I am looking into. For now, if you exit the game mid-run, it will just give you the credits/exp rewards from that run when you return as if the game ended normally.