While not game breaking, you cant go up the slope of the roof. You should be able to jump though the platforms from under them and also you should make the players feet collider a bit longer to give the player little more "grace" time to react for a jump, I fell down multiple times because of this. All in all its a pretty good challenging game for 48 hours, good job man :)
It's checkers, nothing much more to it. I found a bug where, after the tutorial I go back to menu, go in potions and go back to menu, I can't push the Play button any more.
Its a good brain teaser, but I have a one complaint - there are some puzzles that have multiple solutions but can be completed with one specific, this is very annoying
This is great, I enjoyed playing this game! Very interesting concept that test your puzzle and speed skill. It could use a level selector that shows if you have collected the extra orb or not, also there was a minor glitch where I could stand on a vertical wall and not fall down. Looking forward for a sequel.
Very nice game, I enjoyed it! The problem that I have with it is that at the beginning I feel a little too under-powered and have to die a lot until I level up a bit but after that it is a very fun experience! The skill tree could use some work also, not too satisfying, I feel like I am pushed down a linear upgrade system, it could use some more choices.
It's an interesting idea for a puzzle game but the aiming is very hard, there should be a guiding line so I can easily see if I will hit a corner or not. De-selecting building mode should be a bit easier, maybe a dedicated button? Sometimes I get stuck inside the building mode and have to restart the level.
Hah, I remember your games from back in the days, very nice to see a comeback! These puzzles are very satisfying to complete and my main complaint would be the lack of levels and that they are a little too easy to complete.