For BOTD, don't worry about having to keep every tar out of the water. Focus more on "efficiency" of flower usage. I had one enter the water and still managed to get nearly 300% efficiency.
1 idea to address some of the other good suggestions. When you complete the puzzle, it would be neat to have the complete image and 2 others pop up somewhere so you can look at what you did and see if you can figure out what exactly it's supposed to be to appreciate the puzzle a bit more. Just an idea. I'm enjoying the game!
Wow, lots of potential with this one. Looking forward to what you add in the future. I like the difficulty regarding with 1 hit and rare regen, makes the health upgrade feel more worthy than it would otherwise. Would love to see some boss stages.
I don't play a lot of running games, but it's certainly one of the only ones I've ever played that feels like a complete game. Most of them have no bosses, no alternate stages, nothing that alters the style of play whatsoever. So kudos to the devs for perhaps putting some new life into this genre for me.
Hey Shane,
this game is a port from Facebook. We take all your feedback under consideration to make it a better game. We are about to discuss the current energy system as we see lots of you guys are not too happy with it.
I feel like this one lost just a bit of the charm of the 1st one, and the gimmicky-feeling rotation upgrade I think it part of the reason. Granted, there's only so much you can do with a space bar and some pixels. But I would have preferred it to be upside down or even zero gravity.
Hey Shane, this game is a port from Facebook. We take all your feedback under consideration to make it a better game. We are about to discuss the current energy system as we see lots of you guys are not too happy with it.