This game got some nice ideas, but in the end it's just boring. Need a lot more work on top of it.
Also, while the theme of the game seem to be about programming (which is great), it's doesn't really take advantage of that concept at all, which is a pitty.
Bottom line: nice prototype, but a very incomplete game. I'll come back at a later date to see if you improved on it.
Very nice game, but a lot of unit have a very unclear function. For example, there is no way to know what does General or Headquarter do. Also, the autobuy has a very unclear price tag that has a number but no currency. There are several other issues but the biggest ones are along those lines of things needing better texts. Hope to see a better version soon :)
yeah, like I thought. Reached experiment 10. Still as boring as it gets.
1 star. Would give less if it was an option. Not the worst game here, but definitely a very bad one.
so far reached experiment 8, and it's just boring... there are no decisions to be made, nothing to balance, nothing to research and/or explore... just meh.
I like the basic idea, but right now, it seems obvious to me that even the very simple Derivative Clicker is a much better game.
I'm gonna try and reach experiment 10 before I give my verdict, but it seems like a down vote.
seems like there is a miscalculation with the Cotton to Fabric? While the number of cotton appearing to be used in the Fabric panel, in the Cotton panel you can see twice as much being actually spent...
once I bought the HTML tutorial, the game stopped progressing. I mean, I can still get more units, sure, but there is nothing else I can do. I already reached 20,000,000 units, and nothing.
General, Headquarter and Art of War improve Army, like helpers.