Wow, I think the TD minigame has a lot of potential. I'm sure you'll be able to make it more exciting by adding new energy orb types or collectors or whatever you think would make it better. The only thing that bothers me is that the speed is tremendously low, I wish the speed increased across the levels or that at least you could manually increase the speed. Also, I'm not exactly sure how the levels change from one another: the speed tends to fluctuate between 1 and 12 (although I see no difference) and the enemy health swings between 10 and 80. Otherwise, I love this new update and I can't wait until you release more!
You can use Universe Marbles for Multipliers, right? Well, it says it lasts forever, but then it tells me I can only buy it for '1 Time'. Will I still have my multiplier after a Big Crunch?
There isn't anything truly challenging in the game, its just a matter of when you will achieve everything. But every civilisation has encountered some problem. It's just a thought, but could you replace the Quantum Gambling with an enemy which you have to keep at bay? You would have to be constantly battling it, and if you lost it would add a further set back. Just think about it, it might make the game more thrilling.
Nice start to what could be an awesome game! Others have already said the most important improvements, but it really bothers me that you can't go back to your dungeon when you click the 'Overworld' button.
Yes always, even after Hard Reset