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Sharsnik's Comments

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Idle Dice

Play Idle Dice

Feb. 09, 2019

Rating: 1

I can't seem to get auto-ascend to work... which results in far too much clicking

Mini Healer

Play Mini Healer

Apr. 30, 2018

Rating: 0

The first time I kill a boss is really cool. The 15th time, not so much. You could kill two birds with one stone by adding a dmg/hp (purely stats) way of increasing a boss' difficulty such that it's both challenging still, and I have a higher chance of getting loot. I'd much rather kill a hard boss (even with the same mechanics) a few times than an easy one many, many times.

Hexa turn

Play Hexa turn

Oct. 18, 2017

Rating: 2

I really like that you can use symmetry arguments to narrow down your starting move choices.

Rubber Dinghy

Play Rubber Dinghy

Aug. 03, 2017

Rating: 7

Please don't have the in-game interaction be keyboard only while having the UI be mouse only.

The Final Earth

Play The Final Earth

May. 04, 2017

Rating: 3

I like how there's that one guy that instead of going to the night club or sleeping during the night runs to the very edge of the world and stares into the abyss.

World Idle

Play World Idle

Aug. 30, 2015

Rating: -1

You really need to be able to distribute workers in a better way. Once people have enough medicine, the food demand skyrockets and people start to starve. When you build more farms to compensate, you pull workers off medicine and all the old people suddenly die. It's really hard, if not impossible to stabilize.

Transport Defender

Play Transport Defender

Jun. 05, 2015

Rating: 3

It would be nice if the projectile visibility settings were saved through transfers.

Holyday City

Play Holyday City

Apr. 03, 2015

Rating: 0

Warehouse level 156: +785k materials, cost: 819646 materials. Uhh.... how's that supposed to work?

Developer response from HolydayStudios

With manager ! you will get there soon !

GrindQuest Censored

Play GrindQuest Censored

May. 25, 2013

Rating: 0

Anyone know how to get Socks the Jade Raccoon?

Battle without End

Play Battle without End

Feb. 25, 2013

Rating: 2

Can anyone confirm if LUCK affects blacksmithing at all?

Folds -- Origami Game

Play Folds -- Origami Game

Jan. 29, 2013

Rating: 27

It'd be nice to have a "straight fold" button, like most image editors do. So hold shift while you fold to snap the fold to 45 degree increments.

Siegius Arena

Play Siegius Arena

Oct. 25, 2012

Rating: 8

Games that use arrow keys need to not have mouse-only menus.

Cargo Bridge: Armor Games Edition

Play Cargo Bridge: Armor Games Edition

Dec. 21, 2011

Rating: 6

I gotta think that this game would be WAY more fun if there was a way to tell which parts of the bridge were being stressed the most. Like, just have them flash red when they're taking high stress. As it is, it takes either a detailed knowledge base of mechanics, or a bunch of guess work.

Scavengers

Play Scavengers

Feb. 20, 2011

Rating: 6

I apologize about the lack of tutorial, we really ran out of time. If you want some practice, try survival mode.

Summoner TD(Alpha?)

Play Summoner TD(Alpha?)

Jul. 21, 2010

Rating: 0

Hmm.. I kinda threw the game restart code together in an attempt to get it upload worthy, so it seems that there are a number of bugs in that area... Thanks for the positive comments, but I really just don't have time to make art and the rest of the things that should go into this game. Maybe once this project I'm working on now gets rolling smoothly...

Summoner TD(Alpha?)

Play Summoner TD(Alpha?)

Jul. 17, 2010

Rating: 4

Yes, to be fair this isn't a "game", it's an idea. However, to turn it into a game would require time that I don't really have, and the ability to draw, which I definitely do not have... Maybe someone can take this and finish it someday, or use the idea :p

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: -1

Thanks to Ikara for finding two bugs in my Metatron.. here's the fixed version: ?lvl=31&code=c13:9f0;c6:8f3;c6:9f3;c6:10f3;c7:9f1;c13:7f3;c13:8f3;c6:11f3;c13:10f2;c14:8f2;c14:9f1;c14:10f1;q15:11f0;i16:9f5;c16:10f3;i17:8f2;q17:11f6;c18:8f0;c18:9f1;c18:10f1;c17:13f0;c16:13f0;c15:13f0;c16:12f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;q9:13f6;b9:12f2;c10:13f2;q7:11f2;y7:12f1;p8:11f0;r8:12f1;g8:8f3;y8:9f2;b8:10f3;q9:8f1;c9:9f3;c9:10f3;c9:11f0;c10:9f2;c10:10f0;c11:9f1;c11:10f0;c10:7f3;p10:8f3;r11:7f0;q11:8f5;b12:7f2;g12:8f1;b9:7f2;g6:6f3;c6:7f3;q7:6f1;q7:7f2;c8:6f1;c8:7f1;c8:5f1;c12:9f3;c12:10f0;r6:3f3;p6:4f2;b6:5f1;q7:4f4;b6:1f2;y6:2f2;p7:1f3;q7:2f5;r8:1f0;c7:10f1;c16:5f0;c17:5f0;c18:5f0;g14:3f3;b15:2f2;q15:3f1;c16:2f3;p16:3f3;c16:4f2;r17:2f0;

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 0

q17:3f5;c17:4f1;g18:3f3;r18:4f3;c13:2f1;c13:1f2;c14:1f2;c15:1f2;c16:1f3;g7:3f1;p16:11f7;b18:11f1;b17:12f3;r15:12f3;y17:10f1;r17:9f1;b15:10f1;r14:11f1;b16:6f2;p17:6f3;r18:6f0;q17:7f1;g16:7f3;y18:7f0;c16:8f3;c15:8f2;q14:13f4;c14:12f3;y10:11f2;r10:12f2;q11:11f3;p11:12f1;b12:12f0;g12:11f2;c13:13f0;g7:5f1;c9:2f2;c10:2f2;c15:5f3;c15:6f3;c15:7f0;c14:7f0;b14:4f2;c15:4f3;g9:5f3;c9:6f2;b10:4f2;q10:5f1;c10:6f3;c11:4f3;p11:5f3;c11:6f2;r12:4f0;q12:5f5;c12:6f1;c13:4f1;g13:5f1;g12:3f0;c13:3f1;c8:4f1;g12:2f3;c8:3f2;c9:3f2;c10:3f2;g7:8f1;c11:2f3;c11:3f3;g8:2f2;q13:11f4;c15:9f2;r11:13f1;

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 2

Convert to base 4 level. ?ctm=Base_4;Convert_binary_number_to_base_4._RBYG->0123;b:b|br:y|brr:br|brbbr:byy|bbrrbbrbrrrrbbbrrbb:bybybrrg|rrbbrrbbrrbb:grgrg|bbrbb:byg|bbbrrbrr:gybr;13;3;1;

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: -1

?lvl=31&code=c13:9f0;c6:8f3;c6:9f3;c6:10f3;c7:9f1;c13:7f3;c13:8f3;c6:11f3;c13:10f2;c14:8f2;c14:9f1;c14:10f1;q15:11f0;c16:9f3;c16:10f3;i17:8f2;q17:11f6;c18:8f0;c18:9f1;c18:10f1;c17:13f0;c16:13f0;c15:13f0;c16:12f3;c6:12f3;c6:13f2;c7:13f2;c8:13f2;q9:13f6;b9:12f2;c10:13f2;c11:13f1;q7:11f2;y7:12f1;p8:11f0;r8:12f1;g8:8f3;y8:9f2;b8:10f3;q9:8f1;c9:9f3;c9:10f3;c9:11f0;c10:9f2;c10:10f0;c11:9f1;c11:10f0;c10:7f3;p10:8f3;r11:7f0;q11:8f5;b12:7f2;g12:8f1;b9:7f2;g6:6f3;c6:7f3;q7:6f1;q7:7f2;c8:6f1;c8:7f1;c8:5f1;c12:9f3;c12:10f0;r6:3f3;p6:4f2;b6:5f1;q7:4f4;b6:1f2;y6:2f2;p7:1f3;q7:2f5;r8:1f0;c7:10f1;c16:5f0;c17:5f0;c18:5f0;g14:3f3;b15:2f2;q15:3f1;c16:2f3;p16:3f3;c16:4f2;r17:2f0;q17:3f5;

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