what makes someone think that they should make a pvz clone then make it worse by having you make sure you have enough ammo. the animation is very good and you have everything down there but that is just an idea that should never have been thought of as a good on. it just feels like you though how can I make a really great game worse.
Please, could you PM me with more details? The main reason I changed this is because Mac users told me that there is an issue when pressing Ctrl and Shift at the same time.
too much randomness with the wall tiles, I think it is interesting you used tetris for it, but the fact that you really can't make a bigger area if you don't get the right tiles because you don't have enough time makes it so you really can't build a big enough area for more towers. good concept coming up with that but if you are going to do that make it a limited number of pieces not a time limit so at least you can play out where you will build. just a thought.
Hello Shawnr79, appreciate the feedback! Your idea is interesting, but we designed the build mode to be deliberately chaotic and force players into less-than-ideal, quick decisions.
Someone could definitely make a game using a concept more like yours, but in order to be fun it would need more of a deliberately designed puzzle aspect, rather than our fast-paced chaos.
ok so the spawning several hundred before I can spawn 10 because of super lag is really a great way to make a game enjoyable, "sarcasm" I am typing this as I am stuck waiting for the penguines to move a few inches while the other base has already sent hundreds half way across the sscreen, the time it takes to send one of mine they knock out 20
Please, could you PM me with more details? The main reason I changed this is because Mac users told me that there is an issue when pressing Ctrl and Shift at the same time.