Autofight just fights the one creature, would be awesome to continue to the next monster when the first one has died the max times. At this point its not truly an idle game as you have to babysit it every 1-5min depending on how far into the game you are
*Previous comment here again... damn you character limit*
Solution: Reduce early gifts prices and smaller level hobbies time requirements to roughly match the gameplay time until ~Friendzone affliction.
Increasing job salary through hobbies as suggested before would probably eliminate the need to reduce gift prices if the increase is more than 1-2$ [LIFEGUARD I'm looking at you].
Other than that the game has some real potential and it definitely made me come back after a day of playing. A solid 4/5 rating without a doubt, fixing/balancing the game would absolutely make me give it a 5/5!
Can't wait to see future content and changes, great job SadPandaStudios!
*Previous comment here*
3. Jobs and Hobbies: I gave a few suggestions concerning these two but I feel like it's not enough. Job rewards are way too low for later stages of the game where even a date skyrockets from 10k to 150k and then to 750k in just 1 affection stage, and the same goes for the gifts, starting as low as 500 for a shell and next thing you know quill needs 44,5k earrings to get to the next affection stage.
Hobbies I feel like just need a few tweaks, smaller levels should take less than one hour *cough cough* because they are required in the very first minutes of playing, but require like 1h 30min to get to that same level. [Example: I reached level 8 Funny requirement around the time I acquired 15min playtime achievement.] Other than that they are okay, higher levels are acquired from offline time since they take too damn long and you will need a lot of offline time to gather enough money for gifts/dates, so both things compliment each other.
*Next comment here :D*
I really enjoy the game, every time you reset with 0,5+ multiplier bonus you can actually see it, that is kind of motivating. Though there are a few undeniable problems:
1. Diamonds are really hard to obtain. Each achievement grants only 1 diamond, no matter how hard to get it is.
A solution to this would be to increase the diamond reward of some harder achievements or add a diamond reward to resetting.
2. Gift prices increase too harshly, meaning that if you want to progress further you would need to leave the game and let it accumulate a lot of money offline, because other than that you don't really have an option to earn money.
My solution: Reduce the higher prices a bit, maybe add a few more items if you want the end game to be really hard, which would also mean a few more stages to girls affection. Also, maybe a way to increase your job salary by getting levels in your hobbies concerning the given job.
Next comment due to character limit ;(
Thanks for all your detailed feedback!! This really helps us out. I'll try to address all your comments:
1. Diamonds are rare but you can keep them after a reset and re-earn them as you meet the girls again, so it should help them add up over time. Hooray for time travel!
2. Working on gift prices, but you're right it does encourage you to leave the game idling so the money can accumulate
3. The first 15 minutes of gameplay should be easy then it could start to ramp up the price/difficulty. I totally agree with you the levelling is off balance, and prices need tweaks.
You've given us lots to think about!! That's so awesome, and I'm really stoked you like the game so far despite it's balance and bug issues XD Stay tuned for a shiner improved version (hopefully soon)!!
Thanks for all your detailed feedback!! This really helps us out. I'll try to address all your comments: 1. Diamonds are rare but you can keep them after a reset and re-earn them as you meet the girls again, so it should help them add up over time. Hooray for time travel! 2. Working on gift prices, but you're right it does encourage you to leave the game idling so the money can accumulate 3. The first 15 minutes of gameplay should be easy then it could start to ramp up the price/difficulty. I totally agree with you the levelling is off balance, and prices need tweaks. You've given us lots to think about!! That's so awesome, and I'm really stoked you like the game so far despite it's balance and bug issues XD Stay tuned for a shiner improved version (hopefully soon)!!