So it was an excellent concept, beautiful graphics, and pretty good physics engine... BUT there was a point where i hated the spikes, not because i couldn't do it, but because it became a waiting game, where if you just made them spin a bit faster it would have been awesome... and the collisions felt a bit lacking, edges were too inconsistent 4/5
going to be honest, for all the normal levels the best strategy is to just stack archers, they are way overpowered and melee troops are way under powered... hoped that the mage would be better than the archer, but the cost/benefit ratio is out of whack...
Great game, but I think that if you can't choose your upgrades and there is no reason to wait with upgrades, you should turn the gold system into an XP system. Loved the mechanics though
you know, i think i just realised the source of Bieber's fame... Everyone knows he can't sing, but anyone that can come back from the dead should either be acknowledged, or locked i a dark hole... tood bad the hole wasn't big enough for his ego
was alright, items were a little boring, nothing that made me go 'i want that!'. needed more individualities between animals, apart from starting stats were all exactly the same, making anything with high speed or reaction pointless because of how easy they were to train...
although i agree taht level 14 isnt hard, its so tedious and annoying.... i stopped playing because every time i had to do a lap of the board... that isnt fun and challenging its slow and tedious
Minor Glitch report:
if you cast poison on a foe that is healed by poison, there is no way to remove the poison, making things a little tedious and slow
it is a goodish game, there are a couple of novel ideas such as no gravity, but after playing for 10 mins it was feeling increadibly stale and lacked the diversity and depth of a game such as toss the turtle
ahhhhhh, got the 3,000,000 badge.
i now feel validated in life... solely because i can launch a turtle out of a cannon and then shoot is. WIN of a game