Dear Developer:
Can we get an 'uberprestige' option in the next update so we can restart from scratch but have a multiplier to things like life/damage/speed/resources?
Please?
Fantastic game, Undefined! Kudos to you!
Meanwhile:
-Points into Elemental don't seem to help archer units. I've not tried with melee units.
-Live damage reporting by units against unarmored units would be nice to see in the upgrade screens
-Keyboard shortcuts to upgrade units and cancel the upgrade screen would be helpful, less stress on my mouse hand!
-I'd REALLY like to see the elemental STRENGTH of incoming units as an icon, instead of their weakness. Perhaps a split icon? Strength on top, weakness on bottom?
All in all, just as addictive as the rest of the Protector series, even going back to Defender!
It would be a great idea if when you looked at the stats for a unit on the field, it would show you the actual damage it deals to a non-resistant enemy with all the bonuses taken in to account.
The same would hold true for looking at each of the units in the Hero scroll.
Perhaps this is a bug, but some creatures (water newt for instance) always deal their damage, even though their agility is much less than yours. Anyone else notice this?
I think we're all looking forward to a sequel! Let's have a few extra turrets to choose from next time!
Oh, and it would be great if we could have more range on the flak cannons...
Thanks for the main weapon speed upgrade, it's made all the difference in beating hard level. One piece of advice for all of you hardcore gamers out there: Sell off the fighter bay immediately! You don't need fighters until the last level!
Needs a lot of work yet. Health bars under the units, a place to view your unit's stats (with bonus) and a "kill counter" to tell how far off each of you is to the charge skill.
Good enough fun to waste several hours playing it though!