An idle game (And energy based at that) which limits offline gains? Bad form. A decently interesting game but hamstrung by anti-player game design at several points.
Decent launch game. Beat it by day 19. By day 24 I reached it without moving at all, just firing booster and clicking for the lucky spin I got. So a tad on the easy side, but a fun way to waste an hour.
Forget this. I like the game, but I don't want to waste my time every other day going back from floor 1. I'll come back in a year or so when I can play without constantly being reset. Very enjoyable game, very frustrating need to start again every time the slightest thing is changed.
Last level is hard, but doable. Get to the top of the bowl as fast as possible, strait up the middle with collecters, then build some blasters to keep it at bay in the trench. You can have the creep contained by the first air attack if you work fast.