It's okay. Fun simple game I don't need to spend hours on. I still don't get the whole concept that things off-screen don't exist until they come on-screen, but that would make problems for the game.
The game is fun starting out, but upon completing the main levels at a lower level, it quickly becomes a grueling grind fest. Maybe more levels could have helped, or maybe, instead of waiting to level up to unlock the extra ones, they could just automatically progress. It's a good game with a good concept, but exceedingly short.
I like it. Simple yet fun. It would be cool to zoom out and have a larger playing field. Maybe some recoil on the targeting system for an added degree of difficulty, this will require more effort to aim.
Has an odd glitch with my browser. It looks like the game is played in another window and activity is doubled. There's a constantly blinking tab on the map/area selection screen that says caption. The game is tremendously laggy.
The logic in this game is extremely flawed. So I need to click on an obscure chair to break off a leg? Then I need to use that leg to open a drawer that HAS a handle on it and I've been clicking on it hundreds of times? I also need to make sure to use a pencil on a diary so I can finally see the bulge in the couch where the key is? What kind of killer pays money to make sure the drawers in his dresser are secure but leaves codes scattered around? Or what dying person makes sure to communicate that a screwdriver works with screws? There's no dialogue, the clicking is random, the frames take too long to move through and the items are vaguely interactive.
Just started the game... and it glitched. As soon as I was given the mission by the king, it was crossed off and when I go to exit the castle the guy asks where the person is that I'm supposed to bring...
In order to "trick" the last enemy on level 12 to get the gold, you have to pause before jumping on the pistons. It works best if you jump in the water the first time. Then when you start back up, roll backwards and hold down until you can jump on the first piston, get the star, jump on the second piston, get the second star and by that time the last enemy should be rolling AWAY from you. Just quickly estimate when you need to jump on top of him before he goes darting across the screen into the water. Hope this helps.
Wish I could assign keys to use magic. "V" is very awkward. Like everyone else said, the whole waiting for a dead body to deteriorate for money gets annoying. Then it's anal about how you need to pass over the coins to pick them up. It would be nice if I tapped a different directional button and he actually turned on command. The moving forward thing doesn't make sense while attacking. The shield charge by enemies is annoying (especially when you are behind their shield). The mechanics need a lot of work.
I'm personally not a fan of the hulk car. Sorry, I understand you added it to help boost morale for beating the challenges. I personally would like something with more speed. Like maybe the batmobile instead. Just an idea.